Vic & his Pinball Posse

 

 

Bingo Pinballs

 

Last Updated 10/29/2003

 

 

My Vic Camp Page

2003 found Vic pretty busy. I must have received 30 mega bits of photos (some real wonderful stuff) he sent me throughout the yr, he shared an older article and wrote two new ones for us, and he has been busy rearranging his collection – selling off a few – adding a few – and generally freshening things up.

 

In August (Yeah! It took a while) Vic asked me to clean up my pages and place all of his articles on the same page.

 

To also make them easier to find, as you can see on my Main Page, I changed the names on these links to include Vic Camp’s name to ensure people can easily identify them.

 

 

 

 

Vic’s Openly Confessed Addiction:

 

These are excerpts of his first article for Gameroom Magizine – I only have a scanned copy of the mag to work with so I am not quite ready to post it all yet, but I promise to type it all up here before the year is out.

 

……….Vic openly admits he also likes regular flipper pinballs – confesses to also being a Wedgehead……….

 

Excerpts from Vic Camp’s “Double Addiction Confession.”

 

            ………………After about five years, it was just collecting dust so my father sold it for $50. By then I had found the greatest pinball game of all time. It’s name was Lite A Line. Sorry, no flippers, score feels, bells, or knockers. This was a bingo pinball, nothing but pure skill when you played this type of pinball. Once I found that store owners would give you cash for replays I stopped playing flipper pinballs and became far more addicted to bingos.

 

            Bingo pinball machines were NOT “for amusement only.” They would be placed in backrooms and sometimes right out in the open in all types of establishments like candy stores, cafes, bowling alleys, pool halls, etc. The city of Newark was flooded with them.

 

            I started playing at the age of 14 and played them about 20 years straight. The first ten years I played almost everyday. there were so many people from all walks of life who were addicted to them. Some would lose their whole paychecks in 4 to 6 hours and take out an I.O.U. It was very hard to control yourself once you were hooked.

 

            Bingo machines were operating from the time the place opened the doors to the last minute before closing. Sometimes I would wait around for hours hoping the person would get a big hit or run out of money (a hit was term for when you scored number lights in a row, paying you a certain amount of replays depending on what odds you have lit) Then (hopefully) I would get a chance to play. If I couldn’t get a machine anytime soon I would go play at another location where I was comfortable playing.

 

            Some of these Lite A Lines where at the same locations for years. That would benefit a good player because you could really get used to a machine from playing it all of the time. In general, bingos were hard to beat especially after the operators rigged them in their favor. By playing them all of the time which was a couple of hours each day, I became a very good player and did well against the odds of winning.

 

            I loved the feeling of pressure while trying to make those hard numbers for 5 in line. When I did make the number I needed, I got such an electrifying rush. I learned all of the tricks to beating these bingo machines just by endless hours of hanging around watching other people play when I had no money, which was a lot of the time as a teenager. People who watch constantly were called lurkers. Some of the older players, men and women, didn’t mind if you watched as long as you called the corner number they needed to win.

 

            Lite A Line was a 6 card bingo. The first three card were guaranteed for each coin. The forth, fifth, and sixth cards had to listen closely for the high pitched click after you deposited each coin. If you heard the correct sounding click you would then be awarded the card. All of the operators look out for the center spot feature on these machines, which I didn’t know existed until I owned a Lite A Line. I don’t have the spot features hooked up on my game either. I wanted to play the way I remember playing. Who knows maybe one day I will hook it back up.

 

            Lite A Line was the only bingo that you could find throughout Newark from 1961 to 1971. Then Bally finally came out with some other 6 card bingos after making so many single card games, like Bikini, Can Can, Lido, and Golden Gate. They also made a string of 20 hole games starting in April of 1965. Then (finally) in March 1971, bally produced a six card game called Stock market, followed by            Ticker Tape, Wall Street, Blue Chip, Bull market, High Flyer, and Nashville. All of these bingos were six card games and had many more features then Lite A Line.

 

            In 1980 Bally made these first six card digital bingo called Continental. Most of the approximate 100o they made were shipped to Belgium. I actually played a Continental about a year ago in the next town over from where I live. I know hardly any except this one that are still operating on location. Continental is the most fascinating bingo I have ever played. The features and odds are endless. You could really really win or lose a lot of money in one game. I have a Continental Golden and a Miss Bowling Turbo. Both are digital and neat to play……………………..

 

 

 

 

6 Card games and the Ballyhole:

 

Well in response to the “little” hint I dropped out on my Main Bingo page, Vic responded and wrote this wonderful article that I am very glad to be able to share with you today.

 

This is great stuff Vic - It’s got everything: history, hints, tips, tricks, and some absolutely wonderful memories. I cannot thank you enough………..

 

I just got to say it – “Dude you Rock!!!”

 

How to play a bingo pinball machine and make numbered holes for in line payouts.

Well, how can you describe in words how to make a numbered hole on a bingo pinball playfield to connect for "in line" wins especially the "bally hole" which is the number 16. The 16 is one of the harder numbers to make, but there are also many other tough numbers to make like the 4, 15, or 17 to name a few which to me are just as hard to make as the 16.

First of all there is no secret or magic trick to making the numbered holes you need. The best thing any player can do is play a bingo pinball machine everyday or as much as you can to give yourself a chance to get a feel for the way the ball rolls around through that "maze like field" of numbered holes on a bingo playfield. The foundation of a "stance and style" is important too. I hold the cabinet with my two hands tightly gripping the wood or metal siderails starting at the top of the playfield after shooting a ball from the ball shooter lane. Then quickly when needed sliding my hands downwards when the ball moves downwards but always keeping my hands even with the ball as it travels downwards. Example: If I am trying to make the number 23 my hands will end up at the bottom of the playfield after being on the top and middle of the! playfield as the ball travels down! ! and. I find that I have more control of the ball when my are hands "horizontally" even with the location of the ball on the playfield making it easier to  try to make the ball go where I want it to go. I also have my left thigh wedged under the cabinet in front below the coin door at all times while the ball is in play too. This helps me a great deal for balance and comfort as part of my "stance and style". I always crouch down some until I am comfortable, plus I am bent over forward leaning down towards the playfield leaving only 8" from my eyes to the playfield glass for that feeling of becoming part of the machine and always concentrating very hard with every move the ball makes. You know the old saying practice makes perfect and you will need plenty of time in on a bingo pinball to make some of the numbers! you need for a in line wins or "hits". Hit is a term use by bingo p! ! layers for collecting wins or replays for in line or numbered lites in a row on a backglass bingo card.

Being a serious bingo player/gambler on these magnificent games of luck and skill for about 30 years growing up trying to make a living off of them as a kid and playing mostly everyday I am no expert, but the 16 can be made several ways if the playfield is correctly shopped out. Before I explain how  to make the 16 or any other numbered hole the first tip and most important I can give in playing a bingo pinball is to only and I mean only shake the machine when you need to move the ball in your favor towards a numbered hole or away from a number you do not need. Shaking is the key to learning how to make a numbered hole and becoming a great player. It's like any other game that is new to you. To understand when to shake and when not to shake requires the person to learn this by themselves from getting a feel for playing a bingo on their own. The way I play is I only shake when I need to, carefully watching the ball at all times and always ready to shake in a spit second if needed. When playing a bingo pinball you must be very focused and you need strong concentration while the ball is in the playfield heading for a numbered hole. Sometime you need to make the ball take it's natural path only shaking it away from all numbered holes except the numbers you need to make in order to get a hit. This will come when a new or novice player has dedicated some time each day to play and study the natural path of how the silver ball rolls. Once you have reached a "fair" to "good" level for playing a bingo you are now ready to look for the common rolls for making the 16 or any numbered hole on the playfield.

Here we go. First always shoot the ball on the correct side of the playfield! The correct side will be the side which you have a better chance of  making the 16, you do this by following your blockers. "Blockers" are the balls already shot out that are now sitting in a numbered hole. By controlling the ball in play and making the ball in play hit another dead ball that is already in a numbered hole you give yourself a better chance to make it to the 16 or any other number you need before dropping in a unwanted hole. Blockers are a important part in making the numbers you need. Getting the ball near the numbered 16 hole is the first thing on the list to do. Using your "blockers" and being on the correct side of the playfield will give you a chance at making the 16 or any other numbered hole you may need.

Lets identify and label the 5 bumper posts that are just above the third row of numbers 14,15,16,17,18. We will label the 5 posts from left to right A,B,C,D,E.  One of the most common ways the ball goes in the numbered 16 hole is by getting the ball between the B & C post or C & D post. Once the ball is there you can watch it closely and not choose to shake or and take your chances of the ball going into the 16 on it's own or when the ball is there you can shake the ball side to side gently between post B & C or C & D which ever two post you have the ball at and then watching it closely just as the ball is hitting post B or C for the last time is when you stop shaking side to side and try to allow the ball to drop into the 16 hole.

A lot really depends on if the bingo machine playfield is shopped correctly in the players favor for making the numbered holes you need for winning. Having good rubbers on the posts is a must for starters. Most operators would have dead rubbers through out the playfield posts and the tilt set very sensitive so the player wouldn't be able to control the ball at all therefore taking away a players skill for making his numbers needed to win. This condition of the playfield could not give the player the best opportunity to make numbers for pay outs which allowed the operators to make a fortune in cash from players losing all the time.

I used to put a empty soda can behind the machine in the center top section of the backbox (or head) and have a friend or partner I was playing with push the machine forward so I could wedge the soda can in between the wall and the backbox (or head).By doing this it would give the machine some stiffness and wouldn't allow the tilt bob to move as much when trying to shake the machine to make a number therefore giving back some advantage to the player for winning. This helped me a great deal ,but some bingo players hated it and would pull the machine backwards towards them allowing the soda can to drop down to the floor. I new this because I would find the soda can on the floor under the machine and have seen them do it after I got off the machine. If I wanted to play again I would have to set back up the soda can which always wasn't easy to do with the owner of the of the place ! watching you as ! ! much of the time as he did. There are other things players used to do to rig the games in their favor but operators and store owners didn't like it, but it was always all right for them to rig the machines against the players.

What great times I had hanging around bingo pinball machines. It was the main attraction in my life for a long period. I have met all walks of life that shared the same interest in these very addictive machines because of the chance of winning cold cash at that very instance. That was the real draw to these fantastic games. Being a poor boy growing up in the streets of Newark and never having any spare money, knowing I had a chance to turn 2 dollars into 20 dollars or more was a big deal.

The most I ever one on a bingo machine happened twice in a short period of time when I was 29 years old in the late 1970's after playing bingo's for at least 15 years. It was playing on a bingo called Dixieland and just cracked open a fresh 10.00 roll of quarters. I needed the number 21 for 5 in a line on the sixth card, plus I had the magic number and the sixth card was paying a double double feature that was lit. After making the 21 "like the ball had eyes" I then had the nerve to double down the double or nothing feature that comes up at the end of the game making my 1200 wins turn into 2400. That’s right, the total pay out was 2400 replays at 25 cents a replay which equal a cash out payment of 600.00 not bad for putting in the maximum coin limit of 11 quarters. Remember I did this twice in a 6 month period. I didn't cash in right away because I felt I was going to get another giant hit again but didn't and played the re! ! plays down to a even 2000 replays cashed in. This Dixieland was a brand new one at the time and wasn't on location that long, so it had good rubbers on it and played to a bingo players advantage. The store owner I new from being a constant player at his location so he paid me what he could and told me to come back tomorrow for the rest of the money. He was in a state of shock when he heard the sound of 2400 replays being racked up on the replay meter. There was one catch the next day when he paid me in full. He said that I was not allowed to play there for a while that I was barred from the premises. He did let me back in the store and play again after about two weeks but the game had been rig by the operator with dead rubber rings and the tilt very sensitive. So I played a few games and left. There were plenty of other locations through out the city to play so off I went.

  All my bingo's in my collection have wico 5/16" super high bounce rubber rings making my games play like a dream. These wico or any good brand rubber rings allows a player to make most numbered hole without using much shaking at all because the ball just is very alive from good bouncing action, which none of the operators had when bingos were out on routes. Having the playfield level, waxed and a great set of rubbers rings, plus lively springs make a huge difference in play when trying to make numbers for hits on a bingo pinball machine. Making the 16 or any numbered holes takes some practice, but with the bingo correctly cleaned, waxed, rubered etc you increase your chances of winning which makes it more fun and less skill.

Well for me the thrill of playing the bingo's will never be what it was 25 years ago, but having them down in my gameroom brings me comfort and memories that stay burning bright in my mind.

I dedicated this write up to my best friend Greg who I miss. He was my "partner" on the bingo machines or what we called them "Money Machines" and everything else in life we did at the time all them years growing up on the streets of Newark. Greg is no longer with us and passed away way before his time. His favorite bingo line was the 9,13,2,1,10  which was the first line from top to bottom on the 2 card of all the 6 cards games. Like I said before the memories will never die of all those truly great times we had hanging out together thinking off nothing but getting on a bingo machine and cracking open that roll of dimes on the lock down bar playing until we won or our pockets were empty.

 

 

 

 

Vic’s Very Top Coin Op:

 

Vic decided to write another article for Gameroom this year and was very kind to forward us an advanced copy that I am very thankful to be able to post here for you:

 

`My Very Top Coin Op

Let me start off by saying I like all kinds of coin op games, but my choice for my "Very Top Coin Op" is a six card electronic bingo pinball machine called the "New Continental Golden". This six card bingo pinball is someway related to the last Bally six card bingo machine ever produced that was made in 1980 called the "Continental". It was Bally's first and only six card electronic bingo machine. All 1000 Continental were sold and shipped to a company in Belgium where bingo pinball machines are very much alive and popular today. I guess you can say Bally's very last six card bingo produced the "Continental" paved the way for the European market.

Remember this, Bally's first bingo pinball machine ever produced on April 23, 1951 was a six card game called Bright lights(which I had the privilege of owning)and I guess it was only right that they end the six card bingo phenomon with another six card game like the Continental in 1980. In 1979 Bally made their last six card electro-mechanical bingo pinball called Dixieland. The Dixieland was the king of all the six card electro-mechanical bingo pinball games and the Nashville ranks second on the big list of six card electro-mechanical that Bally produced in the 1970's.

Here is a list of all 21 six card electro-mechanical bingos that Bally made from the 50's, 60's, and 70's in order starting with Bright Lights, Frolics, Bright Spots, Fun Way, Lotta-a Fun, Fun Spot, Barrel-o-Fun, Lite-a- Line, Shoot-a-Line(28 hole),Hole in One, Stock Market, Ticker Tape, Wall Street, Blue Chip, Bull Market, High Flyer, Nashville and Dixieland. Almost all of the 1970's six card electro-mechanical bingo pinball machines had maximum coin limits which did not exceed 11 coins. These maximum coin limits allowed players to play more complete games much quicker then the older 1950's and 1960's multi-coin games. Also with the six card bingos you always have a lot of winning numbered combinations in a single game which allowed players to collect the minimum 4 free replays or more every time. Even today there are some bingos being operated in Newark, N.J and in P.A. mostly six card games too.

I have been playing six card bingo pinball machines far longer than I' ve been collecting them. I guess you can call me a long time player even though I am only 47 years old. The 21 six card bingo machines that Bally made from 1951' to 1980' had come a long way, but little did we bingo players know the best had yet to come with the electronic era of bingo games that would be produced from 1980' to 2003'

So here is my pick for my "Very Top Coin Op". My choice is the New Continental Golden. I couldn't believe my eyes when I saw some of the pay outs on the electronic bingos. Imagine winning 5000 replays in a single game on the New Continental Golden bingo. Before I start my story about the electronic New Continental Golden, I would just like to say how great the electro- mechanical games are too. The New Continental Golden was manufactured around 1990 or so by General Automatic Amusement (g.a.a.) almost ten years after Bally's made their first and last electronic six card bingo machine. One of the most important items needed to make this six card bingo operate correctly is the 'key pad'. The key pad will allow you to control all features and functions internally through out the electronic circuitry. The key pad plugs into a socket inside the coin door next to the ball lift motor assembly. There are about 40 different codes that make the New Continental Golden such a unique six card bingo pinball machine. Before I get into the codes, functions and features I would like to describe the construction, artwork and design of this magnificent bingo pinball. The cabinet and backbox is made of solid wood with a dark colored stain finish and the cabinet and head is also carved with a nice beveled design through out the sides for a great look. The back box has small brass plates riveted in the corners for a fancy look but also keeping the corners from coming apart. The metal legs and front coin door are painted with dark brown high gloss finish to match the cabinet stained color. The back glass is very colorful with a mixture of a mirror and pin stripe finish. The backglass is packed with the games features and odds explaining how and what to do to play this bingo machine. However because of the tremendous amounts of features plus the six cards, there wasn't any room for much! art work at all on the backglass. This was also true on the older six card games from the 1970's like Dixieland, Nashville etc..

The playfield does have some art work .Starting at the top arch on the play field is a vintage Continental car and on the left and right sides of the play field just below the numbered holes 14 and 18 are two large beautiful looking lady's dressed in elegant gowns. The playfield is a fiberglass type material which seems to get no wear at all on the surface. There is also a pleasant surprise about the New Continental Golden it doesn't weigh anywhere near the amount the old EM bingos did. No control unit motors, search disc, cams, stepping units etc. The head only has some electronic boards in it! The cabinet weighs more then the backbox which is the opposite of the EM bingos.

The New Continental Golden has triple coin chutes and triple coin boxes. The coin slots are located on the coin door and not on the lock down bar like the older EM's. The New Continental Golden is so beautiful that they belong in a living room, dining room of finished rec room because of their nice wood stain finish. Thats right, no painted cabinet. Another great thing about the New Continental Golden is they are so much more quit than the EM's and operate much faster too. It can rack up 500 replays in seconds. Ok lets go over some features this six card bingo provides to the player and operator. There is a really cool "lite attract mode" when the game is over and not being played. The game will flash and blink the word "SAFARI" on the backglass of the game. It does this by putting each letter in one of the cards. The "S" is in the 1st card ,the "A” is in the 2nd card, the "F" is in the 3rd card and so on. They do this by lighting up certain numbers in each card to form the letter need to spell the word SAFARI. The next feature is the BONUS line feature. The bonus line is the numbered holes 4,10,16,20,24 which are colored red and travel down almost the center of the playfield. You can set the bonus feature to pay out on any 4 of the 5 numbers or just all 5 numbers. There is a separate led bonus display for that feature on the back glass for the amount of pay out which goes up as you deposit coins in the beginning of the start of the game. This bonus feature can pay out as much as 5000 replays. Next there is a feature called "playfield wins" this feature allows the player to make wins by making the balls in any numbered holes in a row on the playfield only (not the back glass card).Any numbered holes in a row like the 2 ,3 ,4, wins a 3 in a line pay out  or  8, 9, 10, 11 wins a 4 in a line pay out. The limit for balls in a row on the! ! play field only is five, so you can have nothing at all going on with your bingo cards on the backglass as far as in line wins ,but you can win on the play field if you have balls landing in a row. Another example would be 14, 15, 16, 17, 18  or 3, 4, 5, 6, 7  will pay  as if you have 5 in a line.  You can also set a max limit on the game for replays won not allowing more than 20,000 replays or no limit to how many replays you can win. There are coin value adjustments from 1 credit per coin or up to 16 credits per coin. Here are a bunch of other features controlled by the key pad, Lamp Test, Super Reflex Action, Security System, Tilt Enable, Extra Ball Value, Magic Numbers, Double Double, Corners, Rollovers, Red Diagonals, and the list goes on. All of these features can be set up to make the game easier or more difficult. All Displays, Mechanical Counters, Electric Motors etc have a self test mode too.

The key pad tester makes the definition of the program of the various game options possible, as well as the operating parameters and also to realize a number of tests. This game can be played by dropping in one coin or hundreds of coins at the start of the game when you are building your odds and features up. Another great thing about this six card game is it allows players to buy up to 5  extra balls  for a whopping total of 10 balls per one game. Yes that’s right 5 extra balls, but it will cost you lots of cash to make that happen .I know what your thinking .Wow five extra balls on a six card game what a feature to have as a player, but I have been saving the best and last feature to tell all you bingo players about because it is the greatest feature in my mind ever offered to the bingo player since the introduction of the OK screen games. It is called the "Super Score" game. This super score feature is a chance to shoot for 5 in a line! but it doesn't come cheap! ! .It will cost you plenty of cash or credits. Here how the super score feature works. After completing your normal six card game win or lose and the game is over, there is a button on the lock down bar to your right hand side. his button when pressed will display a automatic 5 in a line chance to win, but you must pay the amount of coins or credits required by the led displays that are on the back glass in order to shoot for the automatic 5 in a line. If you press the button again it will allow the player to select what card and number they would like to shoot for 5 in a line. The six card will cost you more money to shoot  5 in a line than the first card, but will pay your more replays. After making your selection of what card you want to shoot for 5 in a line on and pay for it, the first of 3 balls pops up ready to be shot and the game begins. If you miss the 5 in a line shot with the first ball you then have to pay ! again for the second of 3 balls! ! this super score feature gives you. If you miss the number you need for 5 in a line once more you will have to pay one last time for the final 3rd ball. I have to say again this a one of the greatest features a bingo pinball could have. I never thought the day would come when you could shoot for 5 in a line just by pressing a button. Every bingo player knows the main objective on a bingo pinball machine is to try to make numbers in a row to give yourself the chance to shoot for the big pay out and the big pay out is a 5 in a line most of the time.

The electronics of the game automatically figures out how much each ball will cost depending on how much it will pay you out for the winning number needed. This game is so complex that it would take to much time to explain in words. I would like to close by saying that the newer models are even better with lasers and many many more features and than what I have written in this article.

There are people in other places now playing the newer bingo on the market. The bingo players of today that play these electronic master pieces have known to lose a 1000 dollars in less than a hour depending on what kind of gambler they are. Anyone interested in bingo pinball machines can go to www.bingo.cdyn.com and visit a truly great website. Make sure you click on links there and visit Danny Leaches website also it is filled with fantastic information and a article I wrote on "How to Play" a bingo pinball. If anyone would like to add something about bingo pinballs regardless if it is positive or negative their comments are welcome on Danny's site. There is also a great book out called the BINGO PINBALL MACHINES a must for everyone interested in bingos. You can also visit my game room collection on my website at: http://gallery.fdu.edu/wsc/pluchino/campgames/

 

 

 

 

…………..Vic’s Links………….

 

Collector Registry

 

Phil Hooper's - Vic Page

 

Vic's Own Pages - Camp Games