Bingo
Pinballs
Created on 04-16-2014 – Last update 06-30-2020
_ Keith provides photos and helps trouble-shoot the
Kumback key on the Ballys _
Keith NickaloSnippet unavailable
To Meempinballs@g
Jul 12, 2011
Hi Danny. Hi Robert, Nice to meet you sir. ============= On Mon, Jul
11, 2011 at 2:19 PM, Danny Leach <bingopinballs@com hi Keith, hey check this
out - i am wondering if you could please tell me the nominal position of the
kumback mechanism and switches on one of your Tahitis i think this guy has
adjusted his switches out of position....
===========
From: Danny Leach
<bingopinballs@yah> Subject: Re: Question about Bally
Bonanza To: "Robert Baraké"
<empinballs@g> Date: Monday, July 11, 2011, 11:12
AM thxs Robert, good to hear from you well, i've never had one of these,
but let’s see what we can do.... the good news is that bally was very
consistent in what they did from machine-to-machine in deploying
like-circuits.... the note on the schematic (key
switches shown in key replay placements positions) is just a bit cryptic, i
am not too sure if that means those switches are where they need to be "at the stroke
position" that enables a replay" - etc so let's find out where they should
be when the key is in the off/insert position - i have a friend (just
yesterday we were just talking about the kumback keys) that has a set of Tahitis we can compare
to.... please take a set of photos: 1) the
key in your hand going into the lock as the machine sits unattended
(factory/floor condition) - i would like to see the orientation of the key as
you would first start using it, as if you were going to first insert it to
add a game to the bingo. 2) then the key in the lock, with the cabinet
background also shown in the picture - please just insert the key, do not
turn it 3) then the switch positions in other words a set of photos that
shows the machine sitting idle, that shows the orientation/position of the
lock based upon the position of the key, by showing the orientation of the
key in and out of the lock as it would be when you first insert it. then
without turning the key, show the position of the switches.... we can then compare this to the
Tahiti and see if your lock and switches are in the original "not used"
/ "nominal" factory positions..... then if the mechanisms are the same
and the switch positions are the same, then we can eliminate this as a factor
and start trouble-shooting your bingo with this out of the equation -
likewise, if there is an error we can correct it and then proceed as
necessary... makes sense to me, based upon what
I know so far _ if you agree, let's proceed please, best regards, danny
|
========
From:
Keith Nickalo <knickelson67@>
To:
Danny Leach <bingopinballs@>
Sent:
Friday, July 8, 2011 7:37 PM
Subject:
Re: Flyer
Hi
Danny.
Tahiti
did indeed have the kumbacky or later play key. I think the key was introduced
on the 1st ring game and most of them had it after that. I just went through
nine Tahiti's and I can say definitively that key is there. The big problem
with the later play key is that it is wired into a bunch of the circuitry. If
the switch gets out of whack (if somebody sticks the key and there and forces
it to turn even though it's all seized up) then the switches don't return to
their previous position and now you got problems.
I
met a guy with a Miss America Supreme. It seemed to be having all kinds of
bizarre problems. I didn't think I could fix it for him at his house so I took
it home with me only to figure out he forced the key switch...broke it and then
tried to rewire it himself. Took like ten minutes to fix after it was in my
basement. DOH!!! I literally fixed it before I put the head on. I had balls or
something rolling around in the cabinet so when I got the cabinet in I opened
up the door and shined a flashlight in there and saw that switch.. Fixed the
switch, brought the head in and put it on.....Everything worked just fine. Took
it back apart and took it back to him. It was a fun way to spend a Saturday
afternoon.
What
I really wonder about this feature is....Was it ever really used??? If a game
or credit were worth five cents each and you gave the cashier a fin, is he
really gonna go over there and give that key 100 strokes. My God that would
have to take at least ten minutes. Maybe longer. You get one credit per stroke.
You can't just hold it open and let the meter roll up. I just don't see this
happening in real life. I think it was just a farce so they could claim they
weren't really gambling. In my opinion it was all part of the cat-n-mouse game
that was bingo pinballs post Corpan.
I
also wonder about what you said concerning the forty coin limit. As far as I
know this was only on Tahit, Mystic Gate and Bonanza. Do you know of any other
games it was on? The reason that I ask is because I have heard from several
different sources now that there are some forty coin games where you can play
as many replays as you want but you can only deposit forty coins. I've never
come across a game like this. All the 40 coin games I have had (Well Mystic
Gate and Tahiti) steps up the coin unit every time the timer cams spin or every
cycle if you prefer. I checked the schematic on Bonanza and it's the same.
Also, the coin unit itself is directly in the proportioning of these games. On
Tahiti for example, you have no chance to light one of the mystic lines on the
first five coins/replays. None at all. So if the coin unit isn't advancing, you
are kind of stuck not being able to win anything other than what that one
position on the coin counter that will award. Pretty much, the coin counter
must advance for proper game proportioning. These forty coin games don't have a
regular mixer like the old bingos. The proportioning on them works differently.
Couple
years ago I thought I'd just take the coin unit out of a Tahit and play as many
coins as I felt like. I was going to just unsolder the step up coil but
couldn't get to it so I cut it with some snips. (Yes I was pretty sure of
myself at that time) Well I should have looked at the schematic first. After I
did that the game just pounded the odds all the way up to the top in maybe the
first eight or nine coins. Double stepping them and everything. Then once they
maxed that it was it. Nothing else would happen. You could feed it a thousand
quarters if you felt like it. No mystic lines ever got enabled. No "4
stars scores..." no "Hold" ...nothing. So that's when I learned
about the forty coin unit. I had to take the unit out and do some contortionist
soldering to get it back to working order. Anyway, I was just wondering if
there really is a game where the forty coin unit doesn't come into play like
Tahiti and Mystic Gate.
Alright,
well my son just called and he's on his way into town. He's having some call
problems and it sound like he's dropping into his safety net so I'm heading out
to the garage.
Keith