`Continental Magic Game`
Not too long ago, Gerald shared with us that TSCC went out of
business in 2010,
Well this Girl is dated just a little bit before that,
…that picture below of “a bank of three” is
listed in my files as 2005`
But that is just part of a Story that surly leads back
…if the rumors are true, TSCC started it all –
Including finishing out the Bally Continentals`
So at best, smile, we only have bits-and-pieces of another Bingo
legacy that kicked off generations of machines…
..and companies across-the-pond
So let’s get started`
TSCC’s Continental and Continental One Ball both had the
Magic Game feature center-screen, but this Magic Game makes the feature
a bit more prominent by stripping out the One Ball feature and
windows altogether and dedicating them to the Magic Game.
I like the sound of that, as soon as I can figure it all out,
I’ll update this post`
This is the Continental Magic Game Bingo, by TSCC in 1991.
Although the game reminds a flipper pinball, it's a completely different
game. I made this video to demonstrate its gameplay. Bingos usually have more
buttons in the lockdown bar than flipper pinballs, that usually have only one
for some special feature. This one has number buttons for statistics and one
to set the stake on the right. There's also an extra ball and start buttons
on the coin door. Unlike flipper pinball, you can spend a lot more credits in
one game. You could play a game with just one credit, but to get all the
cards and see all the game's features, you have to use over 10 credits. First
we set the stake, this machine is set for Euro cents. I select 5 cent stake.
The first start button push gives me one card. Another push gives me the second
and so forth until the 6th card. 7th push gives the red diagonal lines for
the cards 1 to 3. The next does the same for the rest of the cards. Then we
get double score for one of the top row cards. And the next one does the same
for lower row. The next feature doubles the score if you hit the lit magic
number here. Next one adds prizes for landing 3, 4 or 5 balls next to each
other in the playfield.
And the last is the name game, the "magic game", where
one of the cards will be "magic", and in that card the golden
numbers will give you these scores. At this point we've bought all the
features, but we can wager more to increase the payout. Now we have the
largest winnings possible. At this point the we have wasted 390 credits,
which is 3,90 euro! Five. Four. The game is now suggesting two winning shots.
As we can win with having 3 balls next to eachother, the machine is
suggesting 3 and 6. I still have 3 balls left. Twenty-four. Twenty-three.
Ten. There was atleast one 3-in-line. And nothing else. Now I can buy an
extra ball for 497 credits. And there's possibility for 4-in-line, which
gives 600 credits. Let's give it a try. Nine. 120 credits for 3-in-line. But
nothing else. The next extra ball is 939 credits... The maximum win is 9000
credits for 5 in a line, let's give it a try. I can't get 5 in a row with
this ball. It went all the way down and I can shoot it again. Another
freebie. Obviously it doesn't want to stay! Nineteen. That's a 4 in line. The
next extra ball goes for 2130. Let it roll! Got one 3 in line. And nothing
else. At this point the extra balls are so expensive, that there's no point
continuing this round. So I press Start once and the game returns to
attraction mode. Let's play another round. This time I got a bonus mode. 4
corners gives a 5 in line. Twenty. I notice one 3 in line, so I've already
won something. Twenty-four. Let's try that again. Two. That was the fifth
ball, so it paid out the 3 line line I got earlier. Extra all is 238 credits.
I'll take it. Seventeen. Got two 3 in lines. The next one goes for 2000
credits. There's 9000 credits to be won if I'd hit 16. The card number 6 has
the jackpot! I'll try my luck. No, not there! It's still about the same
price, so I'll continue. 3rd extra ball. This machine has 10 balls, so you can
buy the maximum of 5 extra balls. Towards the end they become so expensive
they're not worth it. One. That gave me 3 in line. I'll give the 5 in line
another try. Oh, I guess we won't! We're now so poor we can't afford it any
more! I guess I need to admit my defeat and return to the attraction mode.
I was pleasantly surprised this month (March 2011) when Mr. Ari
Sovijärvi kindly wrote in asking if I could help provide a manual for
Continental Magic Game. Ari is the first person we have met with
one of these and he has done an excellent job of sharing it with the world.
Not only has Ari posted some great videos of this bingo, but he
also found and provided the manual.
My most Sincere thanks goes out to Ari and he gets my greatest
You Rock Brother!
Please clarify your email below for me, where you say "I've now examined
both machines I own, and they behave the exactly same way."
Are you saying that you "have two Continental Magic
Game" bingos"? Thank you......
Yes, I have two of them. They're both from a Swedish pinball hobbyist, who
apparently died and his collection was sold to various operators and other
hobbyists. A Finnish operator bought some of those games, and these two Magic
Games were part of the deal. In Finland no one knew what these were, they
were sold as "pinball machines", which they essentially are, but
not flipper pinball, which is the only kind of pinball we have.
The games were for sale for some time, until I stepped in and bought them
both. The other was supposed to be a parts machine, but the better one didn't
need anything, so the other one is pretty much as-is at the moment.
Unlike the first machine, the second has some playfield wear and the cabinet
has seen some action on location, but AFAIK it's still fully functional. At
least the backbox booted into the same "bad battery"-state as the
first one. I have no room to put it together to try it out. It's also missing
the 8mm thick laminated playfield glass, all of its balls and the shooter.
Yet, it's way too good to be scrapped, I've restored flipper pinball machines
in way worse condition.
Oh by the way, I've finally figured out the "magic game". It's
about the 5 "golden" numbers in each card and it's enabled at the
13th credit. It'll randomly select one of the card, where 2, 3 and 4 of the
"magic numbers" will give the score shown in the magic game
displays. After the 13th credit, you can double the magic game values 4 times
by pressing the extra ball buttons before launching the 1st ball.
I've received several requests for a Youtube video demonstrating this game's
features and I'll try to shoot it ASAP.
-- Ari Sovijärvi
Great news! First of all, I found the manual. It took me some digging, but I
finally found a contact that had a copy. Having the manual helped a great
deal! I learned all the memory addresses I could hack and I finally got the
machine to boot into attraction mode. It's now 100% playable.
Here's are some videos I've made (they all have subtitles in english):
Now I just need to clean it up, get new set of balls and it's ready to go!
Oh, and I'll be dumping its ROM the next time I get a ROM programmer. I have
the somewhat rare export-rom which has no operator lock or any other annoying
-- Ari Sovijärvi
The last of the videos (the one where I actually play the game
for the first time) is still being processed, but it should be online any moment
As to the manual: I already have it scanned. It's attached to this mail. I'll
also be dumping the machine's ROM; there are two versions of it, locked one
that requires the operator specific hardware key, and unlocked version for
export models. That ROM will make locked games playable without the key.
There has to be someone out there with the same machine, as my personal pages
are getting lots of search engine hits ever since I added this machine's
repair diary there. Feel free to put the manual publicly available if you
Oh, and thank you for your site, it was pretty much the only page on the
internet I could find that had at least some info on TSCC and their machines.
I also added the machine to IPDB, here: http://www.ipdb.org/machine.cgi?id=5658
-- Ari Sovijärvi
Glad to hear you're still on the case :)
So far I've found out that the machine is pretty much in working order, but
either lacks the part of the software or some kind of a configuration.
I've now examined both machines I own, and they behave the exactly same way.
The machine seems to keep all values I enter when it's in 'configuration
mode', but entering totally random stuff at random addresses causes somewhat
interesting things - I can activate the ball release motor, make lights blink
and so forth, so it got me thinking: could the actual game program be in RAM,
while the interpreter/operating system is on the ROM? As the entered values
cause the very same thing to happen every time, it's starting to look like
I'm actually poking the game program area itself and not just some settings.
All this is still just speculation, until I find someone who has actually
worked with these things. It's just that pretty much all Belgia seems to be
brickwalling me - people I've located tend not to answer e-mails.
I'm looking forward for the first test game on the machine. But until then,
I'm working on my WMS Big Guns.
-- Ari Sovijärvi
I recently acquired TCSS Continental magic game, and I'm trying to bring it
back to life. With no prior contact with solid state Bingos and no
documentation, I'm having a bit trouble trying to decipher the error codes I
get when the machine boots. Do you happen to have any further information on
this machine, or any pointers on where to look for a manual?
-- Ari Sovijärvi
Very Cool _ Ari’s first bingo and thanks to a bit of
effort and the Internet, he is up and running and we have the first manual
available for the TSCC games. Notice Ari’s comment on how
“Belgium” protects these manuals _ How many times have we heard
that!! _ So this is a very very lucky find _ Enjoy!!
Continental Magic Game Documentation:
Continental Magic Games.doc
MG 4125 libero.doc
Here is a link to Ari’s Continental Magic Game webpage
converted into English _ I hope it is close:
Sovijarvi's TSCC Continental Magic
A Follow-up from Ari:
Ari Sovijärvi recently wrote to me and asked if I could help
him get a set of schematics for the TSCC he just received and I explained to
him Gerald’s comments on “how rare the documents are for these
games” (best we know as of this date they are non-existent) and to help
us cross-reference the boards, I asked for a little more detail:
“I added the machine to IPDB and uploaded some pictures
”I noticed there are several GAA games with the exact same playfield,
or at least one very close to this.”
”The game had one ROM, labeled "MIN XX1 7015".”
”I also found these numbers in PCBs: TSCC 86 12 01-1, TSCC 91 03 20,
TSCC 86 12 03”
”Attached you'll find couple of pictures of the CPU board. When I got the
machine and tried turning it on, it sounded like a fire alarm!”
”Here's a video. I speak Finnish, but there's closed captions. http://www.youtube.com/watch?v=_GdTmmy1prU”
”I've been restoring pinball machines for the past 11 years now, so
first I looked for the old adversary - leaking batteries. I found a 3.6V
battery on the CPU board and replaced it with a battery holder with 3 AA
batteries and a diode. After that the machine booted further and went through
some kind of an initialization. Saw lots of numbers that looked like memory
addresses and their content. After that the game halted, saying
"E200". This time however the operator buttons worked. One switch
switched between what seemed like attraction mode and audits menu. I could
move in the menu and reset the audits, but couldn't figure out how to
properly reset this thing. With the operator switch set to attraction mode, I
can select a memory address with the buttons 1 to 4. The game uses one row of
lights to display 8 bits at a time. What this information is, I have no clue.
The game seems to be in its senses - for example the ball lift homes during
the reboot, but it just won't enter attraction mode.”
”I know many American slot machines need special "clear" and
"set"-roms for the RAM initialization, I wonder if something like
that would also be needed in this case? Then again if there are some
initialization step to be taken, maybe a GAA game manual would shed some
light on this.”
Created on 6-23-2010 - Last update 12-24-2017