…Sirmo Magic Dixieland…
OK, this reads bottom-to-top and
Scott was able to clear his Error Codes
From Scott Restmeyer
Jan 9, 2014
To Danny Leach
No problem. That's exactly what helped me to get as far as I
have. Let me start by saying I am new to this field. This is only my 3rd
machine. The first one was only changing the rubbers, replacing bulbs and cleaning the machine, so it's really just my
second. This one is a mix of understanding the manual, which was translated
from Belgian, and some simple first steps
The first thing I did was check the fuses. They all checked
out.
Same with the battery pack. No signs of leakage and the
voltage was good (3.6V as it was marked).
I then looked the machine over for any damaged wires. I found
a ribbon cable that was damaged from being pinched by the front panel. I
tested it for continuity (I actually used my DMM
and tested the resistance of each wire between the connectors). The cable
tested OK so I taped the exposed wire to protect it until I can replace it
later.
Next, I unplugged each connector (carefully) and inspected the
pins for oxidation, then plugged them back in. Sometimes just the action of
unplugging and plugging in a connector can clean off any oxidation that has
built up when sitting unused.
All the time I was doing this I would see subtle changes in
the machine (mainly in the displays).
I would also keep going back to the manual to read it. Every
time I did so I was able to find something new. I eventually found how to
to a system reset. When I did that the machine
seemed to really come around. Including the security alarm, which wasn't
working before.
And that's pretty much where I am stuck right now. The game
boots up and goes into attract mode. It updates
and stores credits, but I can't get it to start a game when I press the
START button.
So now I am back to studying the manual to better understand
what the process is for starting a game. I don't know if there are a series
of selections I need to do before the game will start.
What makes this more difficult is the lack of documentation.
There are pretty much no schematics and the PCBs don't
even have reference designators for the components.
I'll keep plugging away at it. I am far from giving up on this
one.
If you know of a better way of approaching this, please let me
know. I am always interested in doing thing easier and safer.
Thanks again,
Scott
~
thank you,
On Wednesday, January 8, 2014 7:09
AM, Scott Restmeyer <sarestmeyer@> wrote:
Thanks. I actually made pretty good
progress yesterday. I was able to clear all the errors and get it into
"attract" mode with the security alarm working properly. It
accepts bills and stores credits but the start
button does nothing. So, I will now look at the ball sensors to see if they
are working ok. I am feeling pretty positive about
it right now. I'll keep you posted. Thanks again for the links.
Scott
~
On Tuesday, January 7, 2014 5:11 AM,
Scott Restmeyer <sarestmeyer@> wrote:
Hi Danny,
Happy new year to you as well.
Thanks for responding so quickly. I will definitely take a look at those links you sent. I forgot to mention
that the machine came with a Magic Continental manual that was translated
from Belgian to English so it can be tricky to understand. After I
contacted you, I did find the RESET ALL procedure. So now I can get the
machine to boot up but not to play. As long as I
can make progress I'm at least going in the right direction.
Thanks again.
Scott
~
My name is Scott. I'm hoping you can help me with a
Magic-Dixieland bingo pinball I just picked up.
It powers up with a single beep. And after it flashes HELP and
06 it hangs with:
00000
01E
E200
FE
When the coin door is opened the displays change to:
9F2
00
88
d61
I hope this makes sense to you since almost everything I have
been finding seems to lead back to you.
Thank you in advance for any help you can give me. If you have
any questions, or need more info, please let me know.
Regards,
Scott
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