Bingo pinballs
Date Unknown
I did record/note
any detail here when I made this webpage`
Today 06-27-2021, I
chopped the very lengthy text down to salient details`
Hi, I'm Tyler. I like pinball, you might find my
initials DEF up on machines in the North Carolina area if I'm lucky.
Tuesday, May 19, 2015
Solid
state Dixieland bingo notes
These
machines are obviously out there, it is obviously Dixieland of some sort, but I
can't find any real information on them. It's not a fully electro-mechanical
bingo, it has a solid state PCB that controls the game logic, so it has to be
late 70s or early 80s. It doesn't say Bally, Sirmo,
or even Dixieland anywhere, so is it a knock-off of some sort? I've seen parts
and even PCBs for this out there, so someone knows exactly what this is and it
can't be super rare. If there is an IPDB or
bingo.cdyn.com page for it, I couldn't
find it and would be interested.
I picked
this Dixieland bingo machine up at the Winston-Salem auction on 12/13/14 for
$30 (plus whatever fees).A 6-card bingo that lets you play up to 11 credits
with multiple features is literally as exciting as bingo gets.
I listed the game on Craigslist for $75, Pinside for
$60, and Pinball Bash for $50 as a complete project.
I don't
have schematics or even known who manufactured this, forgive me for pointing
and saying "this thingy is broken".
ZIF
socket broken on PCB
As previous
mentioned I broke off the pins on one of the ZIF sockets on the motherboard. I
replaced it with this one from Jaleco for $9 (Part number 24-6554-10-R). I don't remember
if this actually caused any problems, I was just looking for things to fix at
this point.
Two ZIF sockets hold this on this one
Intermittently,
the ball lift motor would run whenever a ball wasn't in the shooter lane.
This is just a simple switch adjustment. The motor
will run whenever a game is in progress and it thinks a ball needs to be
lifted. It will also run immediately when you power the game, even before it
boots, up so you can empty the balls from the trough (that it thinks are
there).
Game resets back to 1-card and restarts intermittently
when pressing the button to play an additional credit
This was also a switch adjustment but it took a minute
to figure out what was going on. The switch on the gate at the end of the
shooter lane triggers a relay (PLAY RE4) to tell the game the first ball was
launched. This gate was physically slightly bent, no doubt due to someone
improperly removing the playfield. This caused the the
gate to get stuck slightly open and that PLAY RE4 relay would stay triggered.
There was about a 50/50 chance of it getting stuck one way or the other because
the ball might bound off the rebound rubber into the gate and close the gate
again. To fix this, I just physically bent the gate back so that switch only
closes briefly when a ball passes through it.
The stepper was also gummed up which added to the
wonkiness this caused.
Various
numbered holes don't work
Luckily, I didn't spend too much time troubleshooting
this. I unplugged all the jones connectors,
bent the contacts inward to grip better, and reseated
them to fix this.
Game
beeps constantly after adding a credit
This
isn't really a problem. If you hold the switch that adds a credit down for more
than an instant the game alarms (until you shut it off I think?). I'm sure this
is because it thinks you're trying to get a free credit with a slug or
something.
Unfixed
Problems
The only remaining problem with this game is that the
R (Regular) and D (Double) buttons don't work. It's not a problem with the
switches themselves, but the game is going out the door tomorrow as-is and the
seller sounds more than competent enough to fix it themselves.
~