Preview score control
for ball games
US 2853304 A
Images(2)
Description (OCR text may contain errors)
D. E. HOOKER 2,853,304
PREVIEW SCORE CONTROL FOR
BALL GAMES Original Filed Oct. 23. 1953 Sept. 23, 1958 v 2 Sheets-Sheet l
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PREVIEW SCORE CONTROL
FOR BALL GAMES ori inal Filed Oct. 25. 1955 2 Sheets-Sheet 2 flv [/8 Jl/ITC/IKS
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United States Patent
PREVIEW SCORE CONTROL FOR BALL GAMES Donald E. Hooker, Wilmette, 111., assignor
to American National Bank and Trust Company of Chicago, executor of the estate
of Raymond T. Moloney, deceased Original application October 23, 1953, Serial
No. 387,940, now Patent No. 2,710,756, dated June 14, 1955. Divided and this
application May 2, 1955, Serial No. 505,091
9 Claims. (Cl.
273-125) The present disclosures relate to amusement apparatus such as ball
rolling games, and particularly to scorecircuit and control means therefor,
this application being a division of application Serial No. 387,940, filed
October 23, 1953, now Patent No. 2,710,756, which relates to a selective
ball-retaining and releasing means so contrived that the player of the game may
cause certain scoring balls to be retained or released as an optional incident
to further playing of the game with the object of improving the score with the
aid of released balls, or holding gains already made with an intention possibly
of improving the same or of taking advantage of some award, such as a full
re-play, which might be available as a result of an accumulated or earned
score, such selective releasing and retaining action being achieved, according
to the disclosures of said patent, by means of a ball shutter which is adapted
to move in several directions to register with different ball pockets or the
like for the purposes aforesaid.
The present invention
pertains to the types of game wherein one of the scoring objectives is the
progressive accumulation or buiding up of some predetermined scoring condition
or pattern and the portrayal, as by illumination by a series or arrangement of
score lamps, of areas on a score panel, of the progress of scoring toward
completion of the pattern or objective, it being one of the principal purposes
to provide what is termed herein a preview control means for enabling the
player of such a game to selectively extinguish certain illuminated
scoredisplay lamps in a partially completed scoring pattern, as aforesaid, to
aid in the visualization of how the resultant configuration of the pattern (by
the lamps which are permitted to remain illuminated) might appear if the change
were to be permanently effected, at the players election, whereby to aid the
player in deciding which lamps, if any, or perhaps all, should be extinguished
or continued in illuminated condition before proceeding 'with a further playing
of the game.
For example, a score
panel may have depicted thereon a so-called Bingo card consisting of a square
figure subdivided into twenty-five smaller squares in rows five across and five
down, each square being assigned some number which will be illuminated by a
corresponding score lamp as a result of playing the game. In such a scoring
arrangement, it is an object to procure illumination of at least three
consecutive squares in the same straight line, either across, up and down, or
diagonally.
Frequently the player
succeeds in illuminating several incomplete possibilities, such as two
successive numbers in several rows or directions which may be mutually adjacent
so that the subsequent illumination of only one more number in a certain square
might achieve a winning combination or set up a still better opportunity, for
instance to score five in line, instead of only three, which is generally
accorded a higher award value than three or four numbers in a line.
-By utilizing the preview
control means herein disclosed, the player may temporarily extinguish certain
2,853,304 Patented Sept. 23, 1958 2 lamps or groups of lamps, for example
either the odd or even numbers on the panel may be temporarily erased to
facilitate study of the possibilities for changing or improving the score by a
continued playing of the game.
Accordingly, it is
further an object of the invention to provide control and circuit means for a
ball rolling game in which played balls actuate game switches and cause illumination
of score lamps forming part of a predetermined array, pattern, or scoring
condition, together with certain preview means operable at some time by the
player for either temporarily or permanently extinguishing certain illuminated
lamps with a corresponding alteration of the existing score conditions before
con tinuing with a playing of the game or an incomplete round of play.
The foregoing and
additional objects and aspects of novelty inherent in the invention will be
more fully described hereinafter in view of the annexed drawings in which:
Fig. 1 is a partial
perspective view of an amusement game adapted to employ the novel preview
means;
Fig. 2 is a
fragmentary plan view, to enlarged scale, of a ball-rolling playfield and a
selective-return shutter therefor;
Fig. 3 is a combined
circuit diagram and pictorial portrayal of game and control instrumentalities
incorporating the novel preview control means.
Referring to Fig. l,
the type of game illustrated is of the coin-controlled variety which is adapted
to be conditioned for a round of play by operation of a conventional coin chute
or slide 14 or equivalent master control means, the operation of which causes a
certain number of balls, say five, to be released to the player by known
mechanisms (not shown) so that the player may propel the balls one at a time
onto the playing field 16 by operation of a shooter or plunger 17 in the
wellknown manner with the object of lodging such balls in the numbered ball
scoring pockets 18 which are dispersed over the playfield 16 with the object of
achieving some particular score.
Let it be assumed by
way of example that a player has lodged three balls, A, B, C, in pockets #2,
#3, and #10, V
respectively, as shown
to magnified scale in Fig. 2, and also assume that the player was entitled to
play five balls in any round of play, and that the remaining two balls in this
example failed to lodge in any scoring pocket, but
- rolled into the
special exit pocket X at the bottom of the board, Fig. 1.
The aforesaid balls,
A, B, and C, will be retained in their respective scoring pockets by a shutter
panel 20, indicated in dotted lines partly in Fig. 2, and shown in its entirety
in full lines in Fig. 3.
The shutter 20 is of
the selectively shiftable character described in the aforesaid patent, the View
in Fig. 3 being upward toward the underside of the shutter and showing some of
the ball scoring switches 21 which are adapted to be held closed by the weight
of a ball resting thereon in the appertaining ball pocket situated thereabove,
as in Fig. 2. In its normal position, the shutter blocks escape of pocketed
balls until such time as it is shifted in one or another direction to cause the
necessary registration of the escape openings 26 with certain pockets, or all
of them, depending upon the direction in which the shutter is caused to move.
Associated with each
ball pocket and its appertaining score or ball switch 21 is a score lamp; and
in the type of game under consideration, these lamps are arranged in a
predetermined array or configuration in a lamp bank 13, and are each assigned
an arbitrary score number or value, as depicted in the drawing.
With reference to Fig.
3, the player will be assumed to initiate a round of play by employing a coin
to unlock the 3 conventional master control means shown in the form of a coin
slide 14, which is then pushed in to close the associated master switch means
including contacts 14A and 14R.
Closure of contacts
14A connects indicated power to lockout coil 65 causing its armature contact 66
to pull up and close circuit with contact 67 and apply power from terminal 66B
to the feature feed conductor 68, armature 66 also becoming mechanically
locked-in by locking armature 77.
A concurrent result of
actuation of said master switch means is the closure of contacts 14R to apply
starting power to reset motor conductor 99 connecting via conductors 91A to
motor 50, starting the latter sufficiently to permit the cam switch carry-over
contacts 130 to be closed by reset carry-over cam 50D, thereby permitting said
motor to run for one full reset cycle until contacts 130 are opened again by
cam 50D.
Such reset cycling of
the motor 58 will reciprocate the shutter panel 20 once in a straight (up and
down) line to release all previously trapped balls.
During the aforesaid
full reset operation, it should be noted that the carry-over contacts 131 open
before the cam 50C transiently closes the lock-release contacts 100 (the motor
having momentum for this purpose), by reason of which the coil 98 of a lockout
supervisory relay is not at this time energized, so that even though the
lockout pulsing switch contacts 95 are simultaneously closed along with said
lockout release cam switch contacts 100 during this full reset, energization of
the lockout release coil 78 will not occur, but will be effected only upon
taking a feature or selective reset as distinguished from a full game reset, as
will appear later.
It will be assumed
that the player shoots the allotted number (e. g. five) of balls and lodges
some of them in both oddand even-numbered pockets on the playfield of Fig 1,
and that these are the pockets corresponding to the numbers 5, 9, 16, and 22,
which numbers will be illuminated in the usual manner on a glass or like back
panel 15 (Fig. 1) by their corresponding lamps in the appertaining lamp bank
13, said lamps being respectively energized by certain ball switches 21
associated with the correspondingly numbered pockets via conductor 76 and
certain bus-bar or common lamp-bank conductors 7 4, 75.
'At this juncture the
player may wish to utilize the holding or selective ball-return feature and
must decide whether it would be more advantageous to his further scoring to
hold the oddor the even-numbered balls, or both, or neither.
According to the
invention, the player is enabled to selectively extinguish the lights in the
bank 13 for either the odd or the even numbers; orhe may effect the return of
the full complement of balls for further playing while extinguishing any lamp
ener ized by his previous playing; and if it is now assumed that the player
wishes to preview the score effect of holding the odd balls or numbers, he will
push the odds button A only part way down, thereby opening the odds preview
contacts 71 without, however, closing the odds hold contacts 61, these two sets
of switch contacts being of the break-before-make variety.
As a result of such
preview operation, the power connection from terminal 73 to the even lamps bus
bar or common feeder conductor 74 will be broken at said preview contacts 71,
and the even-numbered lamps 16 and 22 will be temporarily extinguished, it
being remembered that the energization of all lamps in the first instance is
dependent upon lodging a ball in the correspondingly numbered ball pocket, and the
consequent closure of the appertaining ball switch 21, from which operating
connections are extended via cable connectors 76 to the bank of lamps.
Having studied the
visual effect of holding the existing odds score and extinguishing the even
score, the player next, presumably, would release the odds switch button A .4
and push the even score holding switch button B partly down for a similar
preview of the even-number pattern, thus opening preview contacts 72 (without
closing the hold contacts 62) and thereby temporarily disconnecting power from
terminal 73 to the common feeder conductor 75 for the odd lamps, so that only
the even scoring numbers now remain illuminated.
Assume now that the
player makes a decision to hold the even numbers. By depressingbutton B still
farther, the hold even contacts 62 will become closed, thereby connecting power
from terminal 66B, the now closed feature relay contacts 66, 67, conductor 68,
closed shutter-panel safety-switch contacts 69, hold switch feeder conductor
70, said closed hold contacts 62, guide solenoid conductor 84, normally closed
shutter guide supervisory switch contacts 83, return conductor 83a, to selector
solenoid coil 41, and power terminal 82, thus energizing the solenoid 41 and
causingthe guide levers 34A, 34B to shift downwardly with aconsequent
counterclockwise pivoting of the shutter guide means 30, 31 which will produce
a selective shifting (i. e. diagonal in this instance) of the shutter plate-20,
when the latter is moved, into a selective ball release position which will
cause registration-of the exit passages 26 with the ball pockets associated
with the odd numbered ball pockets, in the manner and by the selective shifting
mechanisms more fully depicted and described in the aforementioned Patent No. 2,710,756.
As an incident to the
operation of the Hold Even button B, as described above, and the aforesaid
counterclockwise pivoting of the shutter guide 39, the switch pin 30X thereof
will open the supervisory contacts 81 and disable the companion selector
solenoid 40 via conductor 81A, while supervisory contacts 110 will be' closed
thus providing a closed circuit, to be explained hereinafter, for the holding
relay coil 88 to maintain the energization of the hold even solenoid 41 via
contact 89, .conductors ,87, 87A, 111, closed supervisory contacts 110, loop
contact 112, and solenoid conductor 83A.
The energizing voltage
for solenoid 41 on conductor 83A resulting from operation of the Hold Even
button cycling circuit for the shuffle motor 50 at contacts 90,"
conductors 91, 91A, to
the motor, this holding circuit being maintained from power terminal 82 via
conductor 94, normally closed drop-out contacts 93 0f the motor drop-out or
interrupter cam switch, and conductor 92..
Motor 50. now begins
its single-cycle selective shuflie operation and reciprocates the shutter plate
28 toproduce the requisite. selective balI return' motion cooperatively with
the directive cam effect of the selectively positioned guide means 30, '31,
lodgingthe shutter resultantly in the shifted condition which is intended to
produce release of all odd numbered trapped'balls, including those numbered 5,
9 in this example, since the selection was to hold the even numbers.
When the
aforesaidselective ball-returning or shufiiing operation is completed, the
cycling drop-out cam 511A will open the interrupter or cycling drop-out switch
contacts 93, thereby dropping out the holding relay 88 so that its contacts 89,
90 are opened and the motor 51) stops.
An important incident
to the foregoing feature or selective cycling operation of the motor means 50
and associated cam switch cycling means (as distinguished from a full reset
cycling) is the operation of the feature lockout means, which will prevent-the
player from making any-further holding selections at this time.
It is recalled that
when the player first actuated the master control means 14 its game-starting
switch contacts 14A energized the lock-out coil 65 to attract the armature
contact 66 thereof which automatically became mechanically locked-in behind the
locking armature 77.
Energization of the
lock-out release coil 78 will release the locking armature 77 and thereby
disconnect the power from terminal 66B for the feature selection switch means
via feed conductors 68, 70, as contact 66 falls back to normal from contact 67,
thereby disabling the selector switches.
Near the conclusion of
each shufile cycle of motor 50 (as determined by' drop-out contacts 93),
lockout cam 50B will transiently close the normally open lockout release contacts
95, thereby pulsing, via conductors 79, 79A the lockout release coil 78,
because the lockout supervisory relay contacts 96 are momentarily closed at
this time to connect switch 95 with power terminal 97, owing to the
simultaneous closure of cam switch contacts 100 and the fact that there is
still at this moment voltage on conductor 91A from the holding relay
(82-92-90-91), which pulses the lockout supervisory relay coil 98 before the
holding relay drops out responsive to opening of drop-out cam switch contacts
93 at the end of the cycle.
Once'the lockout
armature contact 66 drops back to the normal condition, the player cannot again
avail himself of the selective ball-return feature until the Master Game
Control Means 14 is further actuated.
When the shuttle cycle
is concluded, as aforesaid, and the holding relay 88 drops out with stoppage of
motor 50, the selector solenoid 41, which was being held during the cycle, will
also be dropped out by opening of holding contacts 89 and consequent removal of
power from conductors 87, 87A, 83A, the shutter guides 30, 31 being restored to
the neutral condition shown by action of a solenoid spring means (not shown),
as described in said patent.
Had the player elected
to hold the odd numbers, the operation of the device would have been
substantially the same with the selective circuit control means extending the
connections, to energize the selector solenoid 40, instead of 41, under initial
control of the hold odd switch means 61.
By depressing the
switch button A part way down, the preview contacts 71 open and cut out the
power to the common feeder 74 for the even lamps, leaving the odd lamps
illuminated. Upon pushing the button A all the way down the hold odd contacts
61 are closed, applying power to selector solenoid 40 via conductor 80, closed
shutter supervisory contacts 81 and conductor 81A, whereupon guide levers 34A,
34B are pushed upwardly to pivot the shutter guides 30, 31 clockwise so that
solenoid 41 is disabled at shutter supervisory contacts 83, and the hold relay
coil 88 is energized via shutter supervisory contacts 85, loop conductor 86 and
the initial solenoid operating voltage on conductor 80, the holding relay
closing its own holding circuit at contacts 89 by means of which the selector
solenoid 40 is also provided with holding voltage from conductor 87, closed
contacts 85, and the loop 86, and closed contacts 81 to solenoid lead- 81A,
analogously to the operation in the preceding example.
The cycling of the
shuflie motor will thereupon go forward exactly as in the previously described
cycle for the hold-even operation, the cam switch ultimately breaking the motor
and holding relay circuits at contacts 93,
and the lockout
release coil 78 beingenergized through cam switch contacts 95 and supervisory
relay contacts 96, as before, so as to bar further feature selections until the
master switch means 14 is subsequently actuated.
Should the player have
pocketed both odd and even balls but desire to retain the resultant score and obtain
any free plays standing to his credit, he may push the hold all switch button C
and close contacts 115 to apply power from lockout relay terminal 66B, contacts
66, 67, closed, conductor 68, closed shutter safety switch contacts 69,
conductor 70, said hold all contacts closed, to the lockout release coil lead
79, thereby energizing the lockout release coil '78 to drop out the locked
armature contact 66 and interrupt power from said terminal 66B so that no
further feature-holding operations can be had at this time.
The principal result
of pushing the hold all switch is to release the lockout relay and disconnect
all power from the hold selection switches at lockout contacts 66--67, and to
set up the free play circuit by restoring connection of the power terminal 66B
to the free-play conductor 117 via lockout relay contacts 66, 116, so that the
Master Control Means 14 can be conditioned by energization via conductor 119 of
free-play coil 118 for operation withouta coin, provided, of course, that the
replay relay means or coil 121 is energized from source 122 at this time to
close its contacts when the power circuit is set up to conductor 123 by the
Free Play Award Means. Thus, no free play can be had 'until the lockout
armature is restored to the normal position shown in the drawing. 1
The full reset, as
distinguished from the selective resetting operations for holding odd and even
balls, as in the foregoing examples, is effected by operation of the Master
Control Means 14 (whether by use of a coin or free play) to close master reset
contacts 14R, thereby applying power from terminal 99A to main reset conductor
99, thence via conductor branches 91A to the motor 50, starting the latter
sufliciently for the main reset cam 50D to close the reset carry-over switch
contacts and continue the application of power to the motor from the cam switch
contacts 93 via conductor 131.
Thus, the motor will
operate through a complete reset cycle by reason of a momentary starting
impulse from the master reset switch means 14R and the ensuing closure of the
motor circuit by the carry-over switch contacts 130 without the holding relay
means 88 being involved at all; and at the end of this full reset cycle the
motor Will be stopped by opening of the carry-over cam switch contacts 130, the
cam slot in cam 50D being positioned so as to break the motor circuit
immediately before a I full closure of supervisory cam switch contacts 95 and
100 occurs, and before the time when drop-out contacts 93 would open, the cam
slot on 50D being long enough to allow for some overtravel of the motor and
cams in this action while providing a safety margin before the cycling contacts
130 can close again, so that the motor does not improperly recycle itself, as
might otherwise occur when the holding relay is involved on selective reset and
the .cycling is under control of the drop-out cam switch contacts 93 instead of
carry-over contacts 130, since contacts 93 promptly reclose after the cycle is
ended and such precaution is necessary to prevent recycling.
When a coin is
employed to condition the master control means 14 for operation, the full
resetting operation is initiated by switch means 14R; but as an incident to
such operation, the master switch contact means 14A also sets the lockout
circuit at 66, 67 so that in the interim it might be supposed that the hold
switch means could be effectively actuated, but this is not the case because as
soon as the shutter panel 20 begins to move the safety shuffie switch means 69
opens the selecting circuit and there can be no interference with the proper
shuflling operation.
Only at the end of the
selective reset is the lockout release coil 78 energized through closure of the
cam switch contacts 95 and 100 and the lockout supervisory relay contacts 96.
In a full reset, the holding relay is not involved and therefore the
supervisory relay 98 is not energized because the pulsing of cam switch
contacts 100 occurs after the carry-over switch contacts 130 have opened, and
therefore contacts 95 are not effective to trip the lockout release coil 78 in
a full reset.
vI claim:
1. Amusement apparatus
comprising in combination, a set of electric score lamps, energizing circuits
for each of said lamps and each said circuit including a score switch actuated
by a playing piece; and a preview control means comprising predetermined groups
of said lamps and the energizing circuits therefor respectively connected to
different power supply conductors; and preview switch means for each said group
of lamps and connected with the appertaining power supply conductor for
operation to temporarily interrupt the power supply to the appertaining lamp
group for the purpose of extinguishing such lamps as may be energized in any
desired group as an aid to visually appraising the resultant score effect.
2. Amusement apparatus
comprising a plurality of electric score display lamps and energizing
connections for each of the same and respectively in luding a score switch
adapted to be actuated by a playing piece to effect illumination of the appertaining
display lamp so long as such switch is maintained in actuated condition by a
said playing piece; electrically-controlled selective release means operable to
effect release of playing pieces from actuating relation to selected groups of
said score switches to extinguish lamps in the appertaining groups which are
energized thereby; a power-supply connection feeding the lamps of each said
group; and preview means for temporarily extinguishing the lamps of any group
to modify an existing display effect and facilitate envisioning'the resultant
display effect, said preview means including selectively operable preview
switch means for each said group and connected with the respective power-supply
connection thereof for operation to temporarily out off the power to the
corresponding group of lamps; together with selectively operable switch means
for actuating said electrically controlled release means to efiect release of
the playing pieces from switch-actuating relation to the score switches of any
said group or all of said groups to effect a relatively permanent extinction of
the energized lamps in a desired group.
3. 'In a ball-rolling
game, a playfield including a plurality of out-pockets into which balls are to
be played;
ball-retaining and
releasing shutter means for said playfield and having ball exit passages for
registration with said pockets and so arranged that in a first position of the
shutter means a passage is registered with each of the totality of pockets for
release of any and all pocketed balls, and in a second position no passage is
registered as aforesaid whereby to retain the balls lodged in any and all
pockets, and in at least two additional positions exit passages will be
registered with some but not all of said pockets, the group of pockets
appertaining to each said additional position mutually excluding at least some
of the pockets included in the group of the other said additional position;
selectively-operable, electrically-controlled shutter-moving means for moving
said shutter means to either of said two additional positions, at least;
ball-operated score switch means operatively associated with each of the
pockets of said groups for operation respectively by a ball lodged in any of
the appertaining pockets; a score light connected to be energized by each one
of said score switch means, the lights respectively appertaining to the pockets
of each said group being arranged in corresponding groupings for viewing by the
player; and preview circuit means including switch means selectively operable
by the player for temporarily extinguishing all illuminated score lights in
either said grouping whereby the player is enabled to preview the extinguishing
effect upon the score lights in either grouping which would result from
selective operation of the control circuit means to move the shutter means to
that one of said additional positions which would effect release of the balls
lodged in pockets of the appertaining group.
4. In a ball-rolling
game, a playing field having ball pockets with open bottoms; a shuffie panel
movable in various directions beneath said bottoms from a normal ball-holding
position into and out-of a plurality of ballreleasing positions to return balls
to play; ball switch means associated with said pockets for operation by balls
lodged therein; said pockets being arbitrarily identified by odd and even score
numbers; a score lamp connected to be operated by each ball switch and
illuminate identifying display .indicia for the corresponding odd or even
number of the appertaining pocket and ball switch; said shutfie panel including
ball-releasing exits registrable with the odd numbered pockets in a first one
of said ballreieasing positions and With said even numbered pockets in a second
one of said releasing positions and with the totality of both odd and even
numbered pockets in a third one of said positions; electrically actuated drive
means and selector switch circuit means for operating the same to produce
selected movement of said shufile panel into said first or second releasing
positions to release the balls pocketed in the corresponding odd or even
numporarily extinguish the illuminated odd or even numbered score lamps to
enable the player to visualize the lamp-extinguishing effect which would result
from selectively operating the selector switch means to produce movement of the
shuffle panel into either of said first or second releasing positions; and a
master control circuit including a master starting switch, cycling switch means
and lockout switch means and connections respectively controlled thereby to
condition said selector switch means, said preview switch means and said
electrically actuated drive means for operation in a game cycle initiated by
operation of saidmaster switch to produce movement of the shuffle panel to said
third releasing position before it can be moved selectively to either said
first or second releasing positions, and before said preview switch means can
be effectively operated, and to disable said selector switch means in each said
cycle after one selective operation thereof until said master switch means
shall thereafter be actuated to initiate another cycle.
5. In a game apparatus
played with playing pieces, score control means comprising a plurality of
circuit control devices each actuated by a playing piece; a plurality of score
indicators each connected for indicating actuation by one of said control
devices and adapted to remain in an indicating condition until released; a
first selectively operable release means for releasing all indicators at one
time or any one of certain groups thereof at one time from indicating condition
and restoring the same to non-indicating condition; and a second release means
selectively operable by the player of the game and having connection with said
indicators for operation to effect a temporary release of any of said groups of
indicators from indicating to non-indicating condition to provide a visual aid
to the player to assist in appraising the desirability of effecting actual
release irrevocably of the indicators by said first release means.
6. Apparatus according
to claim 5 in which said first and second release means have a common operating
control movable to a first position to actuate the second release means only,
and also movable to a second position to actuate the first release means.
7. Apparatus according
to claim 6 in which said common operating control is arranged and constructed
so that it cannot be actuated to operate the first release means withoutpassing
through said first position thereof in which it operates the second release
means.
8. In a score control
apparatus for a ball-rolling game of the type having ball-operated score
switches and scorecontrolled, selectively-operable replay means for releasing
balls for further play; improvements comprising: preview score control means
including a plurality of score lamps and connections for energizing the same
severally by actuation of corresponding score switches from a certain
appertaining one of several power supply circuits, each of said supply circuits
being connected to supply a certain appertaining group of said score lamps; and
preview switch means connected for selective momentary operation to disable the
power supply connection for any of said groups of score lamps energized
therefrom for such time as said preview switch means shall be held in disabling
operation, whereby to aid in the visual comparison of difierent possible score
eifects resulting from deenergization of illuminated lamps in one or another of
said groups in advance of selective operation of said rality of said score
lamps and connections for energizing the same severally by actuation of
corresponding score switches from a certain appertaining power supply cir- '10
cuit, each said supply circuit being connected to supply a certain appertaining
group of said score lamps; and preview switch means connected for selective
momentary operation to disable the power supply connection for any of said
groups of score lamps energized therefrom for such time as said preview switch
means shall be held in disabling operation, whereby to aid in the visual
comparison of different possible score effects resulting from deenergization of
illuminated lamps in one or another of said groups in advance of selective
operation of said replay means to condition the game for further play to
achieve scoring energization of lamps in accordance with at least one desired
pattern as aforesaid; together with circuit means operably associated with said
preview switch means and selectively operable to extinguish the lamps of a
selected one of said groups prior to such replay.
References Cited in
the file of this patent UNITED STATES PATENTS 1,614,471 Hayashi Jan. 18, 1927
1,906,260 Gibbs May 2, 1933 2,211,617 Faber Aug. 13, 1940
Patent Citations
Cited Patent |
Filing date |
Publication date |
Applicant |
Title |
Aug 18, 1926 |
Jan 18, 1927 |
Andrew T Hayashi |
Japanese peanut
ping-pong game |
|
Feb 16, 1931 |
May 2, 1933 |
John T Gibbs |
Game |
|
Jul 27, 1939 |
Aug 13, 1940 |
Stanley Faber |
Game apparatus |
* Cited by examiner
Referenced by
Citing Patent |
Filing date |
Publication date |
Applicant |
Title |
Apr 9, 1958 |
Jul 17, 1962 |
Joseph E Beck |
Coin-operated game |
|
Sep 23, 1963 |
Oct 24, 1967 |
Lemelson Jerome H |
Game playing board
containing scoring areas formed by electrically conductive strips |
|
Dec 15, 1989 |
May 14, 1991 |
Sms Manufacturing
Co., Ltd. |
Amusement game |
|
Apr 21, 2009 |
Dec 6, 2011 |
E-Max Gaming
Corporation |
Method for playing a
game of chance with a wireless electronic gaming unit |
* Cited by examiner
Classifications
U.S. Classification |
|
International
Classification |
|
Cooperative
Classification |
|
European
Classification |
A63F7/02P1 |