Bingo Pinballs

 

 

 

 

 

Well you have heard Phil and I (and a few other sites out here) mention just how noisy the United Bingos are and how it is “due to their running the motors and rails at the higher line voltage” _ Well to help clarify and correct,  Keith Nickalo recently commented on the operation of his United Circus.

 

 

 

 

 

 

 

 

 

Hi Danny and Happy New Years.

Actually Circus does step the volts down to thirty volts.  An interesting little note on the transformer says that if you're below 110 volts on you incoming power supply to connect to one plug but if you're at 110 to use a different one.  My guess is that some locations may have been a little too far from the transformer (the one on the telephone pole) back on the 1952 grid and were experiencing some voltage drop in the line.  United probably fixed this by putting an additional lead further down the wrap on the transformer. 

Anyway, Circus sure does make a lot of noise.  The mixer is made up of four steppers.  Each only step in one direction.  When a coin is played, the sequence motor on the back door is sent in motion.  It goes so far and then triggers the mixers.  It actually stops and waits for the mixers to do their thing.  The mixers are fired by the flasher motor.  The flasher motor is to the left of the Scan Motor.  Well those things start chuggin away.  All four steppers up there start firing their coils.  The lights flash.  It last about two full seconds and then something either lights or doesn't.  Each of the four mixers controls a specified feature or features.  There is no manual for this game but there are a lot of good tags through out it.  The mixers each have a tag on the side calling out what they control.

One thing about United I have noticed that Jeff didn't really make reference too in his book is that they are tight.  They just don't seem to me to give out the features like a Bally.  Almost doesn't matter how many features you put on a Bingo is they don't light....What's the difference.

Also on Circus, Notice the bell in the top left of the backbox up by the mixer?  Every time the replay register steps up that bell is rung.  Kind of quaint at first but hit five in a line on card with "Triple Score" lit up and that bell is damn annoying.

Circus also has a separate button to knock the games off.  You can turn it on and off all you want to and the games stay on.  There is a switch on the ball return hole to step the timer back down when a ball goes into the return hole.  Since the game is actually keeping track of how many balls are in holes, it wont score until it knows all five balls are in play.  Something to keep in mind when you have the glass off and are trouble shooting. 

There is a button you can press to tighten the reflex all the way.  They S/I cards are either printed on some really good poster board or are printed on balsa wood.  The playfield lamps are awesome.  I've wondered why that idea didn't take off?  Circus also has a double ball gate but I figure out why. 

The cabinet itself is really sturdy.  Untied used a sheet metal catch pan that quit secure in there.  Not a flimsy piece of particle board laying in it held in place with one little wood screw.  Really I think it's a super-cool little game.  I can't get it to spot both sets off numbers.  I think their is something in the circuitry to keep it from doing so but I don't see it.  I can get it to spot one group of three numbers and it will spot a fourth number too.  The fourth number to get spotted is out of the other group of three numbers.  I'm going to have to play around with it a little more to figure out what's going on there.

Anyway, I really like the Circus.  The last time I was playing with it, my fingers smelled like ozone for hours afterward.

Alright, well I'm babbling again.  Talk to you later Danny.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

~ Awesome Keith _ Thank you!!! ~

 

 

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