Bingo
Pinballs
Created on 04-16-2014
Repairing a Sirmo
New Orleans (1984) Bingo machine « Pinside Pinball
Forum - Pinside.com
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Repairing a Sirmo New Orleans (1984) Bingo machi... I
originally posted this information on another foum
that had nothing to do with pinball, and have decided to post the information
here for the benefit of othe... |
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Senior pinhead
336,4000
7 months, 2 weeks ago
I originally posted this information on another foum that had nothing to do with pinball, and have decided
to post the information here for the benefit of others who might be interested
in restoring solid state bingo machines.
Back in the 1970s and early 1980s I used to play bingo
pinball games for amusement and profit back in Tennessee. Now that I'm an old
fart, I have long wanted to have one of those games of my own.
Last week while on a random troll of
Craigslist I ran across an ad from a guy only about 20 miles from here that had
six of the games he wanted to swap for a riding mower. I
responded to the ad offering to buy one of the machines for $250 cash, and
after a couple of days consideration he accepted. On
Wednesday I came home with the SIRMO New Orleans 6 card bingo pinball game:
It is in pretty good cosmetic condition for a machine
made in 1984 and given the hard life it certainly had in bars, pubs, and game
halls. It came without the key to open the front, and with only 2 of the 5
balls needed to play the game. I powered it on just to see what would happen.
The lights on the playing field lit up, and the digital display read all "A"s (which looks like lower case c). So, obviously not
working (which was as described in the Craigslist ad). The project is ON.
Before buying it I discovered it was a solid state
game, which gave me some hope that the machine would be pretty easy to get
going again. The older electro-mechanical versions are said to be quite
challenging to rebuild. And let's face it, I'm more
familiar with electronics than electro-mechanical devices.
After getting it home I did a little research online
and managed to find an online copy of the technical manual, as well as pictures
of how a working machine should look inside. That was quite a boon.
The first thing I did was remove
the glass to gain access to the play field, then lifted the play field out of
the case to gain access to what was beneath.
What I found there was pretty clean, with a few
exceptions.
Senior pinhead
336,4000
7 months, 2 weeks ago
One of the exceptions was the pair of "micro
switches" that were under the payout buttons "R" and
"D" (for Regular and Double-or-Nothing"). Needless to say, these
buttons got HEAVY use, as evidenced by the absence of chrome on the R button.
Likewise, the switches beneath the buttons were beaten to hell and gone, and
were broken. So I replaced one (as seen below) and then the other. The one
circled in red is the new one.
I also found what looked like a speaker wire that came down from the inside of
the top part of the machine, with cut ends laying
loose in the bottom box. I had no idea what that wire was for, as no such wires
appeared in the pictures of the inside of the working box.
I also found one of the pieces of the original
circuitry that had been totally bypassed in a piece of what I would call
"field re-engineering".
Senior pinhead
336,4000
7 months, 2 weeks ago
Next I opened up the top part of the machine to gain
access to the main computer and supporting circuits. The first thing I noticed
was that the myster speaker wire was connected to the
telephone interface card, and was obviously used by one of the previous owners
to enable remote control of the machine, so I disconnected and disposed of
those wires.
I was told to look at the fuses first, so that's what I
did, and they seem fine. I was also told to check to insure that the battery on
the board (used to sustain system memory during power outages) was in good
condition and not leaking... and that seemed fine. But when I looked more
closely at the circuit board I started noticing some of the ceramic capacitors
had begun to decay.
Taking a closer look at the schematics in the technical
manual I deduced that the broken ones were like most of the other small ceramic
capacitors on the board, 22 micro-Farrads, which was
consistent with the way these were marked.
So today's missions include getting some replacement
capacitors and a replacement barrel lock (so I can lock up the coin box area).
Senior pinhead
336,4000
7 months, 2 weeks ago
I made a bit of progress today. I reconnected an
electrolytic capacitor that had worked loose and replace one of the smaller
ceramic capacitors that was in the battery circuit, checked that all the fuses
were viable and powered the machine up. First time through nothing happened,
but when I laid the main processing board out again and powered it up, things
came alive. Not sure what happened, so I don't know that I can trust it.
Anyway, I put the processing board and the light board back up and power tested
it again, and it came on.
I then started testing out some of the functions and
switches. The switches all seem to work. The coin switches registered credits,
and the operating switches correctly reflected my consumption of the credits.
However, I could not get the unit to go into play mode. When you leave it idle
for a while it switches into sequenced light display mode, which I used to
diagnose which of the bulbs don't light up. I tagged those that didn't light
with blue painters tape. When I found one that didn't light I tried replacing
it with one of the new bulbs I got yesterday, to no effect. I need to determine
why that is.
I suspect I still have some problems in the mechanical
parts on the play table and beneath it, so now I'll start going through that to
seek out the remaining issues.
Needless to say, I've learned a lot more about the
machine as a result of this. For instance, I noted that it has a "sound
coil", but this one didn't come equipped with a Sound Driver Card, so it's
just sitting there doing nothing. Suits me fine, actually... I prefer the
quieter game.
Senior pinhead
336,4000
7 months, 2 weeks ago
Yesterday I received the replacement balls and loaded
them into the system. Just out of habit, I fired the machine up and it started
making sounds it had not made before... sounds resembling a working machine. I
decided to see how far it would come. So I put the play table back into the
cabinet and started it up again.
On the first go around I was able to get the ball
lifter to bring a ball up to the table. But despite putting 4 quarters in and
rolling off the first 10 credits to fill the board, the game would still not
officially "start". Also, every subsequent attempt to lift a ball
onto the table resulted in clunking sounds, indicating the lifter was trying,
but no ball materialized.
So I decided to take the play table out again to have a
look at the underlying parts. And that's when something weird happened.
Apparently I put some tension on the ribbon cable connecting the play table to
the table split printed circuit board because when I did that the cable AND the
connector came out.
Not being discouraged, I broke out my fine tipped
soldering iron and reconnected the connector, then reinstalled the PCB.
It may be that the repairs to the compromised PCB have
addressed the problems with the table not going into play mode. But until I can
figure out and correct the problem with the ball lifter, I don't feel like
assembling the table again.
Senior pinhead
336,4000
7 months, 2 weeks ago
Next I replaced a dead nickle
cadmium battery pack that was soldered to the processor board. The old battery
refused to hold a charge for more than 24 hours (literally at 0.0 volts when I
checked, and it should be 3.6V). I also replaced another busted ceramic
capacitor that I missed the first time.
None of this changed the behavior of the game in any
visible/audible way, other than to make it less likely to display the "aaaa aaaa" code on first
start up (which was ostensibly caused by the dead battery).
Senior pinhead
336,4000
7 months, 2 weeks ago
The following evening I made a few more small
incremental steps. After pouring over the photos of the other guy's working
machine I noticed a few things. First, the ribbon cable connecting the play
table to the PCB was upside down. Foolish mistake on my part.
My long years in the computer industry have taught me that the red striped end
of the ribbon cable is pin 1, and I know pin 1 is at the bottom of the
connector.
I also found that one of the leads to the coin counter
had worked loose, so I soldered it back into place. Not that I care, of
course... but I might as well keep things as complete and tidy as I can.
Something else I noticed was that the DIP switches on
my unit were set much differently from the switches on the presumed working
unit. I recorded the way my switches were set, then set
mine to match his. The result was interesting in that dropping coins into it
didn't yield any credits. So I changed the credit per coin settings and that
started working again. That's when I decided I needed to read up on all the
other switches. There are 8 banks of 8 switches (64 total), and of those only
about half (or less) are described by the technical manual. Anyway, there was
nothing obvious in there such as "enable/disable phone interface", so
it wasn't much help (yet). Something tells me I need to dig deeper on this.
Also, I figured out what was going wrong with the ball
lifter, and it's working fine now. Likewise, the table
split device is working fine now too (except for not closing the holes and
shifting into PLAY mode).
So, all things considered, I'm a little farther along,
but still not fully working.
Today I am going to get some replacement fuses, just
because a couple of them look suspect. Probably won't help, but I doubt it
could hurt.
Senior pinhead
336,4000
7 months, 2 weeks ago
I spent a fair amount of time checking things out. I
did the tests of the power supply board and found all but two were right on the
money, and the two that were not within normal range were pretty close. I then
found another bad amateur wire job, obviously intended to support the telephone
interface mode, so I removed that hacked together job and spliced together the
two halves of the original wire.
This morning I went through a few more tests of the
switches on the playing field. When I thought about how I used to play the game
it occurred to me why I wasn't seeing the game go into Play mode. The normal sequence
of events is:
1) Insert coins
2) Click off as many credits as you want to play. The first credit clicked off
puts the machine in "ready to play" mode, causes the balls to drop
through the table, and one ball to be lifted into shooting position (closing a
switch behind the plunger).
3) When you have lit all the features you want, you take your first shot.
4) As the first shot clears the gate (and hits the gate switch) the board
closes up and the game enters Play mode.
Long story shortened, this sequence of events can't
happen while the machine is disassembled. So this morning I decided to
reassemble it.
Much to my delight, when I did so the
game showed that it actually is now working... at about 90%.
The picture below shows my first game with two shots already taken.
I played a few games to test things out. I found that
the following things are working:
A) The switches in the holes all seem to be working (at
least I haven't found any dodgy ones yet)
B) The vast majority of the lights on the board work (card 1 has the most dead
lights)
C) The game scores correctly for regular and double scores (at least as far as
I can tell)
D) The coin accepting mechanism works fine and generates the correct number of
credits
E) The rollover lights work as expected and the scoring on the features seem to
work correctly too
There are a few things that are still not working as
well as I would like:
1) The ball lifter does not automatically deliver a
ball when the game starts or when a ball is shot. I have to push the button
beneath the plunger to deliver each ball. Also, sometimes it fails to load a
ball into the lifter, taking extra effort to get one onto the table.
2) The ball return board (underneath the playing field that routed the balls
back to the ball lifter) is warped, and as a result does not return the balls
from the first rank (1 - 7) without manual coaxing. I need to get that
flattened out.
3) Need to get some of the lights repaired on the main display, especially on
card 1. This is probably not a light bulb problem, so it may be fairly involved
(or as simple as replacing a diode on the light panel board).
4) The buttons used to trigger "Collect", "Regular" and
"Double or Nothing" get stuck when pressed.
I'm considering installing purely electronic buttons to sidestep that problem.
On the whole, though, I am excited that the game is now
playable. It proves that the electronics are working and the game program is
intact, and that I don't need an unlock code to play the game! Woo hoo!
Senior pinhead
336,4000
7 months, 2 weeks ago
On Saturday I found out why the balls were occasionally
not making it to the ball lifter after being dropped from the play table. The
ribbon cable on the underside of the play table was hanging in the way. When I
pushed it out of the way that problem was solved.
With that problem gone, the game became essentially
100% playable. I haven't had to lift the play table since, except to tighten a
loose light bulb under the Corners Feature push button.
Needless to say, I spent several hours after that
playing the game. During that play time I mapped out all the non-functioning
lights and any other problems I might encounter. At first, I noticed it had a
tendency to "Tilt" whenever paying out the credits for wins on card
4. Over the course of the weekend that problem seemed to correct itself (though
I have no idea why or how). Likewise, the functioning of the ball lifter
improved over the weekend, which I would imagine is due to the repetitive
motion loosening up the moving parts. I'll definitely lubricate some of the
pivot points next time I have the machine opened up.
I even managed to get the button bar assembled in such
a way that it now functions without the buttons sticking, so I've abandoned the
plans to build a second (purely electronic) button bar. I'll just reconnect
this one, once I'm done working on the play table. I also need to make sure the
play table is level. At present the balls tend to drift to the right and the
bubble level confirms it's a few degrees off level.
Today I expect to receive new rubber O-rings to use on
all the bumpers. I'll take before and after pictures of that. Once I have new
rubber and a level play table I will reassemble it and lock down the play area.
Senior pinhead
336,4000
7 months, 2 weeks ago
The rubber upgrade...
The balls are a LOT more active now.
Senior pinhead
336,4000
7 months, 2 weeks ago
I did some work intended to level the playing table.
Since I've had the machine the back legs showed signs of stress, as they were
bent at the top and slightly bowed in. So I got a small work table, propped up
the rear, and removed the back legs, one at a time. While they were off I took
my blacksmith hammer and pounded out the dents against a 90 degree angled block
that stood in for the anvil I don't own. The legs are straight and true now,
and after reattaching them I set the leveling pegs so the table now lays true.
I played a few games to confirm that the ball no longer
drifted, then decided to lower the back end a bit more
so the ball didn't fall so quickly to the bottom. Now the game plays like I
remember... the ball has great action against the new rubber, and moves
gracefully across the board in both directions
Senior pinhead
336,4000
7 months, 2 weeks ago
I've been spending a lot of time playing the game
lately, and really enjoying it. In fact one of the neighbor's kids has been
coming over to play it too.
However, all along there have been several lamps on the
display board that just would not light. It was easy to ignore the problem...
but I want the machine operating at 100%, so it bothered me.
I noticed that the only part that was directly involved
in the circuit was a single 1N4003 diode for each lamp. So I decided to replace
them and see if that helped out. I found that some had previously been replaced
with 1N4004 so I looked around and found that Radio Shack had those in stock.
However, typical of Radio Shack, they had very few in stock and they were
expensive. I did notice that they also sold mixed bag of 25 diodes for the same
price as 4 individual diodes, and when reading up about those packs I noticed
that they always had 5 of the 1N4004s in them. So, two packs and $7 later I had
10 of the diodes to solve my problems.
I just finished replacing the diodes on the board and
am pleased to report the lights all light up now when they are supposed to, and
there are no more lights coming on when they shouldn't.
Pinball guru
3,892,5502
7 months, 2 weeks ago
Great posts, I enjoyed reading and looking at the pics.
Senior pinhead
336,4000
7 months, 2 weeks ago
I just replaced the last two parts that I know of the
needed replacing. Another diode (the one controlling the "Nothing"
light of the Double/Nothing pair for card 1) and the shooter spring. It works
MUCH better with the new spring.
I have noticed that lately there is a problem
manifesting itself occasionally in which some of the numbers will "blink
off". Pounding the machine will eventually get them to come on again, but
while they are off you can't collect on any combination requiring those
numbers. Very odd... I need to figure this one out.
Pinball master
2,932,5002
7 months, 2 weeks ago
Very interesting.
Aside from some small foreign models, I've never seen a solid state bingo game.
Pinball addict
1,048,9001
7 months, 2 weeks ago
Awesome posts - awesome machine. I had no idea there
were any S/S Bingo games. I thought they quit making those in the EM era.
Sounds like you're having fun diagnosing and getting it back to spec. Good
luck!
Pinball guru
3,871,1502
7 months, 2 weeks ago
Really cool thread. looks much
easier to work on than my EM monster
Senior pinhead
336,4000
7 months, 2 weeks ago
Yeah, honestly I was surprised when I learned there
were SS
6 card bingo machines out there. And yes, it is easy to work on with even a
minimal background in electronics.
Some day I
probably will tackle an older EM machine. Got my eye on a
1976 Bally Miss America Supreme from the same seller. If I had space for
it in the house it would be a no-brainer. But you know, Sirmo
made a SS
knock off called Miss Americana, and I'm willing to bet it would be a LOT
easier to restore.
For my purposes, this machine was a good buy. I doubt
it will ever be worth much more than I have spent on it, but that's not why I
bought it. I just wanted to play 6 card bingo again.
Senior pinhead
336,4000
7 months, 1 week ago
Last night the machine started doing something weird...
when powered up the capacitors failed to charge. The main computer board fired
up, and the digital display worked, but the main light board was dark as could
be. I had a sneaking suspicion I knew what was wrong. When I was doing the
initial repair I noticed that the big blue capacitor on the power supply board
had broken loose on one side. I soldered it back in the best I could, and it
held for a while, but I knew it was only a matter of time. Last night was that
time.
I managed to get the machine running long enough to
play, but today the same thing happened.
Happily, while buying restoration supplies I had picked
up a replacement capacitor and today I went about the business of installing
it. All is well again.
As an aside, I tried contacting Sirmo
today. I noticed on their web site they still sell bingo machines, and the
bingo machines have some of the same parts used in mine. So I sent the hardware
support guy an email asking about these parts... so far, no response (and
frankly I don't expect one. So if any of you know what I can find these little
plastic light hoods, please let me know.
Also, if you happen to know where I can find a PCB 061
(Sound Coil Driver) please let me know about that too.
Pinhead
221,6002
7 months, 1 week ago
Nice job! While I am an E.M. bingo fan I enjoyed
reading about your adventure. Please note that if you want to make your game
factory original, the 4 red posts at the bottom of the playfield should have
what is called "dead" rubber rings. It makes the game harder to hit
the 16 and other key numbers in that area. The game will get boring pretty quick
if you win most of the time. It's more fun to fight for your wins in my
opinion. Some people will put regular rings there but I prefer to play bingos
as they came from the factory and were operated on the street. The dead rings
are available from Marco. I have hundreds of extra light covers. Let me know
how many you need and I will send them out. I'll just hit you for the postage
which should not be much. I'll even throw in 4 dead rings so you won't have to
make a special order for them. Gotta try to keep the world interested in bingos. Not too many of
us left! Good luck with your game. Dennis Dodel pinbase@charter.net
Senior pinhead
336,4000
7 months, 1 week ago
Dennis,
thanks. That sounds great. I really appreciate it and will mail you from my
work account.
Pinball addict
1,392,1501
7 months, 1 week ago
Fun thread, and good debugging
skills. Great contribution to pinside
for sure.
Senior pinhead
336,4000
7 months, 1 week ago
Received new parts today, including four
"dead" rubber rings for the bottom four posts, and the replacement
light hoods for the two that had none, and the two with the most worn out posts
(one of which had been glued in previously). This was my first look at a complete
and correct play field.
Special thanks to Dennis Dodel
for making this possible.
Moderator
11,282,2004
7 months, 1 week ago
Wow! Exceptionally cool. Would love
to see one of these in person. Thanks for posting this here.
Pinball addict
604,7000
7 months, 1 week ago
I am impressed Great
job and thanks for sharing.
--
Jeremy Agema
Central WI
Pinhead
221,6002
7 months, 1 week ago
Glad to help Greg. Looks great! Now go get that
Manhattan!
Pinhead
221,6002
7 months, 1 week ago
Greg, I just noticed that your rebound bracket is
either upside down or bent. Here's a link to what it should look like. http://www.ipdb.org/showpic.pl?id=3488&picno=2872&zoom=1
Senior pinhead
336,4000
7 months, 1 week ago
Good eye, Dennis. I hadn't noticed that. Looks like mine has either been bent or replaced. This one
is just a flat triangular piece with three holes drilled into it. It would be a
simple matter to put a slight bend in this piece, but something tells me I
should do more.
Senior pinhead
336,4000
7 months ago
Replaced the rebound bracket with one Dennis provided
and I do notice the difference. The one that was on the machine was almost
totally flattened out and the rubber was not squeezed to the proper pressure
(my fault for not knowing how to install it). I bent it back to the proper
shape and installed the rebound rubber properly, so now I have a spare sitting
around in case my next machine has been modified in a similar way.
Dennis was also kind enough to give me some information
about the ways operators tended to modify their machine, ostensibly in the
hopes of making it harder for players to get payouts. Quoting Dennis:
* It is actually very uncommon to find a game that has
not been altered in some way.
* The most common change is to move the posts around
the 1-2 just slightly to the left or right which really screws up your skills.
* The first thing ops usually do is disconnect the
multiple jump capability on the odds relays.
* Another common alteration is to connect an off-on
switch to high payout features such as the 2 In Blue feature on Magic Screen
games. They will have the feature turned off so that it could never light for a
few weeks and just about the time people start to realize that it has not lit
for a while they will switch it back on for a few days.
You can bet I will be on the lookout for these
modifications if/when I work on another machine. The good news is that apart
from the flattened rebound bracket, my New Orleans machine seems pretty
straight... especially now that I have the "dead" rubber on the red
pins and the bracket replaced.
- Greg