OK` some of these we are not going to lose,
posts • Page 1 of 1
Moderators: Bingobeast, Chris H
06 Jul 2016, 05:28 #1
Paul from Belgium has sent me a couple of photos of my Bingo
programs running on his computer with two monitors. Looks nice!
neat! I wonder, how does one interact
with the buttons on the cabinet/footrail? Is
the lower monitor a touchscreen?
looks very nice.
Do you know how he got the backglass to fill the screen as I have a
32" lcd and would like to get the same effect.
answer to coilburner:
Actually I have no touchscreen so I use 2 keypads and a little keyboard to
control the bingos.
Keypad left with red circle to simulate nudge left and high
Keypad rIght with red circle to simulate nudge right and high and the two
right red circle to throw the ball
On the liitle keyboard I use red button to insert coin and yellow button
anwer to lofty531135:
Here are the resolution and the size I use with an Ati Radeon
Backglass (19') Ratio 4:3 Resolution
(1024x1280) Rotation Right(90°)
Playfield (22') Ratio 16:9 Resolution
(1080x1920) Rotation Right(90°)
I have added a wood plastic imitation around my two screens
to increase reality.
Note from Joop:
I think Paul must have used a setting on his monitor to disproportionally
fit Backglass content to screen, as this is not possible in game
Preferences. It has the advantage of having no black bars, a small
drawback is that circles are not perfect circles anymore... Backglass
graphics in all of my games have 1920 pix as a default height so it's
no problem to use a larger monitor than Paul does. Because playfields in my
Bingo games have a smaller size, Paul unchecked an option in
game Preferences that is called 'Limit graphics upscale to 100%'. This way
the playfield will scale up beyond 100% to fit monitor size.
edited by JR on 09 Jul 2016, 05:41, edited
1 time in total.
Thanks for the replies.
I tried today to alter the size and I changed the the position to portrait
but the bingogamesroom would not run, I will have to get my more powerful
computer down as I think my notebook is not up to the task.
I used windows xp first but the game would not play properly so I installed
windows 7 service pack 1.
I tried another pc with an onboard vga, I set the resolution to 1360 x 768
and rotated the screen by 90 degrees and got the following error message :
an exception of class nilobjectexception was not handled.
I changed the resolution to 1280 x 720 and rotated the screen by 90 degrees
and I have attached the photos of what happened, as you can see the
playfield isn't a bad fit and the backglass is about 4" square,
any thoughts of where I am going wrong.
My Tv / monitor resolutions are VESA DMT
640 x 480, 800 x 600, 1024 x 768, 1280 x 720, 1360 x 768, VESA GTF, 720 x
576, 1280 x 720, VESA GTF 1280 x 720
edited by lofty531135 on 12 Jul 2016,
17:23, edited 2 times in total.
I tried the tv with a Resolution of 1024x1280 - ratio 4:3 with Rotation
Right of 90° the same as Paul and i used the Hdmi connection this time
and this is the result.
Does anyone know what I am doing wrong.
I am currently working with Joops simulations and a real playfield. After
much thought i decided to use a programmable keypad in my case i used the
Xkeys 24 key version. With help from joop i think we can get away with 17
keys. The box is very easy to program it just records the keystrokes and
the job is done. it interfaces using a usb port to the simulation.