Bingo Pinballs

Created on 12-21-2017

 

OK` some of these we are not going to lose,

 

Nice pics

9 posts • Page 1 of 1

Moderators: BingobeastChris H

 06 Jul 2016, 05:28 #1

Paul from Belgium has sent me a couple of photos of my Bingo programs running on his computer with two monitors. Looks nice!


Joop


http://images.yuku.com/image/jpg/32641bedd1f14e8ab742559368789c1e_r.jpg http://images.yuku.com/image/jpg/7e0fa0a2bfa14019a6667b499dc7935a_r.jpg

 

Posts

13

 07 Jul 2016, 17:08 #2

Very  neat!   I  wonder, how  does  one  interact with  the  buttons  on the  cabinet/footrail?   Is the  lower  monitor  a touchscreen?

 

Posts

111

 07 Jul 2016, 19:58 #3

It looks very nice.

Do you know how he got the backglass to fill the screen as I have a 32" lcd and would like to get the same effect.

Cheers.
Ian.

 

JR

Posts

15

 09 Jul 2016, 05:12 #4

Paul's answer to coilburner:
Actually I have no touchscreen so I use 2 keypads and a little keyboard to control the bingos.
Keypad left with red circle to simulate nudge left and high
Keypad rIght with red circle to simulate nudge right and high and the two right red circle to throw the ball
On the liitle keyboard I use red button to insert coin and yellow button for extraball.

​​http://images.yuku.com/image/jpg/52bab55e55194800829d9418fb4c5b94_r.jpg

 

JR

Posts

15

 09 Jul 2016, 05:37 #5

Paul's anwer to lofty531135:
Here are the resolution and the size I use with an Ati Radeon Graphical Card
Backglass  (19') Ratio 4:3    Resolution (1024x1280)   Rotation Right(90°)
Playfield    (22') Ratio 16:9  Resolution (1080x1920)   Rotation Right(90°)

I have added a wood plastic imitation around my two screens to increase reality.

Note from Joop:
I think Paul must have used a setting on his monitor to disproportionally fit Backglass content to screen, as this is not possible in game Preferences. It has the advantage of having no black bars, a small drawback is that circles are not perfect circles anymore... Backglass graphics in all of my games have 1920 pix as a default height so it's no problem to use a larger monitor than Paul does. Because playfields in my Bingo games have a smaller size, Paul unchecked an option in game Preferences that is called 'Limit graphics upscale to 100%'. This way the playfield will scale up beyond 100% to fit monitor size.

http://images.yuku.com/image/jpg/c10b8710d7d34b9b91e174aebf804a70_r.jpg

Last edited by JR on 09 Jul 2016, 05:41, edited 1 time in total.

 

Posts

111

 10 Jul 2016, 16:16 #6

Hi.

Thanks for the replies.

I tried today to alter the size and I changed the the position to portrait but the bingogamesroom would not run, I will have to get my more powerful computer down as I think my notebook is not up to the task.

Cheers.
Ian.

 

Posts

111

 12 Jul 2016, 17:17 #7

Hi.

I used windows xp first but the game would not play properly so I installed windows 7 service pack 1.


I tried another pc with an onboard vga, I set the resolution to 1360 x 768 and rotated the screen by 90 degrees and got the following error message : an exception of class nilobjectexception was not handled.


I changed the resolution to 1280 x 720 and rotated the screen by 90 degrees and I have attached the photos of what happened, as you can see the playfield isn't a bad fit and the backglass is about 4" square,
any thoughts of where I am going wrong.


http://images.yuku.com/image/jpg/578521d9f15789.53424798_r.jpghttp://images.yuku.com/image/jpg/578521be19c487.61973654_r.jpg

My Tv / monitor resolutions are VESA DMT


640 x 480, 800 x 600, 1024 x 768, 1280 x 720, 1360 x 768, VESA GTF, 720 x 576, 1280 x 720, VESA GTF 1280 x 720

Last edited by lofty531135 on 12 Jul 2016, 17:23, edited 2 times in total.

 

Posts

111

 14 Jul 2016, 18:59 #8

Hi.


I tried the tv with a Resolution of 1024x1280 - ratio 4:3 with Rotation Right of 90° the same as Paul and i used the Hdmi connection this time and this is the result.

http://images.yuku.com/image/jpg/5787e07976c094.60899409_r.jpg
Does anyone know what I am doing wrong.

Cheers.

 

Posts

13

 15 Jul 2016, 12:50 #9

hi
I am currently working with Joops simulations and a real playfield. After much thought i decided to use a programmable keypad in my case i used the Xkeys 24 key version. With help from joop i think we can get away with 17 keys. The box is very easy to program it just records the keystrokes and the job is done. it interfaces using a usb port to the simulation.
james

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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