I have created a game concept for a viable casino bingo pinball machine and have included earnings analytics. Many pinball purists may not like this proposal because it talks about fitting the game into a standard slant slot cabinet, as a video machine. But for practicality, this would be the only viable option to get the game made. If the concept proves to be successful, then a mechanical pinball cabinet could be made later.
Also, many casinos try to cram as many games into their space as possible and a larger pinball type cabinet wouldn’t be practical because they could place two standard slot cabinets in the same space.
Because this game will attract a lot of slot crossover players and newbies, the automatic features would be the default, but there is always manual override for purist bingo players (especially when it comes to the final magic screen positioning). For those of you who don’t know what a magic screen is, it is a feature that allows for different bingos. There are a couple of youtube videos that do a good job of describing bingo machines and the magic screen feature.
Pinballingo by Jon Norris-
Pinballingo is a new genre of gaming devices. Many titles, themes, and features can be used.
I’m not going to use the term “Bingo” machine because unfortunately, this term is already used in gaming, to describe a class 2 gaming device. So to greatly differentiate the two types of devices, I am going to call this genre of games “Pinballingo”.
I know that original Bally/United bingo machines were usually on a Nickel, I am suggesting going to a quarter denomination. This must be done, so that the game can justify being placed in a casino. Even at a 25 cent denomination, the games will only earn 60% of what a standard video slot will earn. (If the game were a 5 cent denomination, then this stat would drop down to about 15%). At 60%, the earnings will be tolerable, and many casinos would still operate these games because they would give their operation more variety for their customers than their competitors.
Pinballingo uses a familiar top box that has the bingo card, features, odds, etc. The game has a simulated pinball machine on the lower screen:
The game would be very user friendly, giving players standard slot type buttons for betting, playing, choosing, and cashing out.
The reflex unit must be replaced by standard pay-tables. This must be done to allow the game to be made as a class 3 gaming device. This also allows the operator to change the pay-table to suit their customers.
The play of the game has two phases. The betting phase allows the player to place bets in order to advance features or advance credit awards. This would be automatic, but the player can opt for a “Manual” mode where they can control whether the bet is directed toward features or credits. The player will place between 15 and 20 bets (average) per game. Each time they place a bet, the features/credit awards scan and blink. This process takes only a couple of seconds (for each bet).
When the player is happy with their betting, then they can shoot their first ball. Shooting the first ball ends the betting phase, and those buttons are disabled. As balls land in holes, the game will automatically see any win and move the magic screen to those places to obtain those wins.
When it comes time to place the magic screen in it’s final place, the game will do that for the player automatically, unless the player overrides. The game does prompt the player at this time. Shooting the ball now locks in the magic screen.
After the 5th ball ends, the “Extra Ball” bet button is activated and the game prompts the player about their three choices: “Bet for Extra Ball”, “Start New Game”, or “Cash Out”.
Pinballingo by Jon Norris.